The idea of a minigames with waves of progressively harder monsters and bosses does sound cool, but I'd be careful because this is starting to sound dangerously similar to NMZ, which we all know was a mistake.
On the topic of a slayer guild, I'm a bit skeptical. One of the cornerstones of Slayer's design is that it forces you to go out into the wider world and fight a variety of monsters in a variety of locations. I wouldn't want to impede on that existing core gameplay loop.
Also, we already have so many slayer dungeons in the game, I don't really see how a new one like this could add anything meaningful, without rendering those other existing options obsolete. Maybe instead there could be portals there that take you to already existing dungeons where you can slay your current task? That would probably compete with some existing transportation methods and banking strategies, but maybe it's an idea worth considering.
If we were going to get a slayer guild, I'd probably rather see it as an addition to an existing location, like the Slayer tower.
At the end of the day though, I think slayer's in a really good place compared to a lot of other skills.
If we were going to see any slayer updates, I'd mostly just like to see more boss versions of existing monsters. Grotesques, Sire, Kraken, Cerberus, Thermy, and Alchemical Hydra are all really cool bosses, and I'd like to see more of that. However, I'd want there to still be a good reason to sometimes just kill the normal versions of these monsters instead. Currently that's not really the case for Alchemical Hydra, Thermy, or Kraken.
23-Feb-2023 15:44:33