Briefly, there are two cases of soul split: as it was formerly in runescape 2, and as it is currently in rs3:
-Formerly: the player who was using it could NOT use any protection prayer (anti melee/ranged/magic) and it healed 20% of everything he hit on the enemy, the maximum healing limit is when it hits 50 (20% from 50 is 10, so it doesn't matter if you hit more than 50, you would only heal 10hp which is the equivalent of a tuna. Researching I found other different values for this healing limit from the past, but from my memories of those who used it a lot , that was the correct value of the healing threshold. If I'm wrong there, please correct me). The soul split also serves as a smite and was released in 2009, has nothing to do with RS3;
-Today: in the same way as it used to be, the player who was using it CANNOT use any protection prayer (anti melee/ranged/magic), BUT the soul split reduced the healing to 10% of what is hit on the enemy and lost the healing limit (that is, if you hit a 100, something that not even tbow+masori's max gear does, you would recover 10% of the 100 in life, which is 10: the equivalent of a tuna). If you hit too high, you recover less than 10% of the hit in HP, and the soul split here continued to serve as a smite as well. These changes happened in rs3.
I emphasize that these data are from the ORIGINAL soul split (if you want to check it out, search the wiki), what is being proposed to OSRS is a WEAK version of it, they will adapt it even more to OSRS if it passes the vote. Regardless of whether they use the old version or the current version as a basis, if the original version were released, in my opinion, recovering 10% of what you hit without being able to use prayer protection and without being able to tick is not a big deal. The game can't stand still in time and it's ridiculous in my view that the best prayer that exists today is level 77, it's not even half the xp to get 99... there have to be high level prayers to use!
08-Mar-2023 05:47:17