They gotta do more with the thieving skill Such as dressing up as npcs in the non pvp worlds
\Without showing your username
To rob around the cities
And whoever catches the robber
Among the crowds
find finds the pretend npc
Gets a big prize
And if the thief/pretendnpc gets away
Hes the one that gets a big prize instead
this includes robbing banks and stores in the non pvp cities
When you go undercover npc you have to act extremely npc like
To blend in and fool the real playes. this includes knowing the actual story of the game and having proper answers incase players ask you questions for quests and such (if youre taking a quest npc role). the role has to be so deep that you even have an interface and sell items like the general store and other stores and shops in the game.
And if the bounty hunter starts to catch on
You can actually pvp the player whos attempting to capture you and turn you in, even in the non pyp worlds
So it gives the player a final chance to defend himself
As the player starts to rob the banks and stores and such The bounty gets bigger on him and bigger taking months for it to go away
find he has to survive the full timeframe to
Actually get away with the loot
Because if he gets captured we can take it out the bank plus a large bounty fee
But he still has a charice to use it and such in that time frame You just found a Sapphire!
there should also be MID pvp worlds. where the risk of engaing in pvp is high (such as if captured you loose rank/ skill/ and pay large sums of bounty fees. and the guards in the cities will defend the real players engaged.
A new psychic skill should be introduced in which we can enchant npcs and monsters in the game to use them to our advantage in pvp and blending in during our heists. and pvm pking.
this means that if a player with high psychic skill engages a player fighting the KBD he can enchant the KBD to use him as an ally or bring monsters from other parts of the map.
\Without showing your username
To rob around the cities
And whoever catches the robber
Among the crowds
find finds the pretend npc
Gets a big prize
And if the thief/pretendnpc gets away
Hes the one that gets a big prize instead
this includes robbing banks and stores in the non pvp cities
When you go undercover npc you have to act extremely npc like
To blend in and fool the real playes. this includes knowing the actual story of the game and having proper answers incase players ask you questions for quests and such (if youre taking a quest npc role). the role has to be so deep that you even have an interface and sell items like the general store and other stores and shops in the game.
And if the bounty hunter starts to catch on
You can actually pvp the player whos attempting to capture you and turn you in, even in the non pyp worlds
So it gives the player a final chance to defend himself
As the player starts to rob the banks and stores and such The bounty gets bigger on him and bigger taking months for it to go away
find he has to survive the full timeframe to
Actually get away with the loot
Because if he gets captured we can take it out the bank plus a large bounty fee
But he still has a charice to use it and such in that time frame You just found a Sapphire!
there should also be MID pvp worlds. where the risk of engaing in pvp is high (such as if captured you loose rank/ skill/ and pay large sums of bounty fees. and the guards in the cities will defend the real players engaged.
A new psychic skill should be introduced in which we can enchant npcs and monsters in the game to use them to our advantage in pvp and blending in during our heists. and pvm pking.
this means that if a player with high psychic skill engages a player fighting the KBD he can enchant the KBD to use him as an ally or bring monsters from other parts of the map.
26-Apr-2023 12:10:08