Before I start, this post is motivated by me unironically ruining my zerker account the same week we all learn negative xp lamps at bounty hunter did not pass the poll.
I had recently gained some xp lamps from quests/diaries and watched my runecrafting level skyrocket... I still needed some more xp for 55 runecrafting. Itching to kill a basilisk since the new combat achievement update you know? What I had failed to realize is that these lamps had now pushed my rc'ing past lvl 45. Early one morning I log on and see my favorite way to train rc (tears of guthix) had become available. I feverishly collect my tears hoping for the most xp possible, hover over rc (skill tab) in anticipation of the xp drop, and am left bewildered as to why it did not budge. My eyes wander to the chatbox to realize I now have 47 defense. I clearly made a pretty tragic mistake which was 100% my fault. Having had this account at 45 defense for years and taking on several high level pvm challenges with these restrictions has me not wanting to make it a new build as many would suggest.
I'm hoping to open up a discussion on the concerns regarding a release of negative xp lamps, thoughts on xp/level caps, and Jagex's approach to these issues in the past.
Do moderator's have the ability to selectively change an account's xp total? Is this something they have ever done? I imagine there have been very unique scenarios in which they have done this, but I am purely speculating now. Would love more input.
I've seen the idea of capping defense or other certain stats tossed around, but I am unaware of where it stands now. It is interesting to think about tears of guthix still being available to restricted accounts nonetheless being able to use long range attacks without fear of xp gain. Maybe even a warning system before you enter ToG alerting you what skill the upcoming batch of tears will go to.
12-May-2023 00:19:46