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BTS26 Solo Dungeoneering!

Quick find code: 294-295-251-65136741

Miagexy
Jan Member 2009

Miagexy

Posts: 590 Steel Posts by user Forum Profile RuneMetrics Profile
10 more days Yeah!!!!
Finally! :P
Thank you so much for the solo update now all you need to fix is the log in back in to the dungeon I was in before I got log out do to what ever (updates, power outage, world hops etc.)
I always have to re-do a dungeon if I log out by accident or a new update. That is a lot of my time in game going down the drain :( I hope that in the future (soon) this gets fix after all I am soloing and not with a group so please fix the ring so I can return back to the dungeon I was in without having to star all over again and again and again...
Nice, I am going to like the new interface ty for that also :)
Yep, your hair is just as lovely as mine :D

10-Nov-2012 08:13:09 - Last edited on 10-Nov-2012 08:34:54 by Miagexy

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
Looks like a great update. Just a couple of questions:
Has this taken into ****ideration how the Evolution of Combat release will affect dungeoneering for solo players?
When (if) introductions are made to allow binds of each combat style, will this be reviewed again to ensure that xp rates for particular dungeoneering styles are not unbalanced?
And finally, with the new item-space for gravestones, do you foresee any problems with dying when an existing gravestone is already active. I'd hate to see yet another instance of people dying and being unable to recover items from their gravestones.
However, if all goes well, I very much look forward to both updates. (I just hope that by then I'll be able to interact in the EoC without all the bugs and glitches...)

10-Nov-2012 11:13:53

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
@Thepodgirlnc
Yes it's quite noticeable. It's happening on the hiscore feature of my own tipsite too when accessing the png files.
E.g. services.runescape.***/m=avatar-rs/avatar.png?id=17500777
Must be an image rendering thing, rather than CSS or something like that.
Weird.

10-Nov-2012 11:19:25

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
For the people concerned about the interface, he mentions measures to protect against aggressive creatures so that you don't die again while trying to reclaim them.
But yes, I hope it goes without issue. At least the potential issue has been identified, is being addressed and hopefully comes out flawlessly.
A RuneScape update without issues.
Now that would be a much needed break for the dev team :p

10-Nov-2012 11:26:12

Liono

Liono

Posts: 160 Iron Posts by user Forum Profile RuneMetrics Profile
I think Jagex should be far more radical with solo dungeons. They should introduce a high risk option, solo larges maybe or c7/c8, whereby you do indeed get more xp per floor or even per hour, maybe even a lot more, but the bosses, monsters and puzzles are so hard that you have to skill to earn it or it's near impossible. Maybe higher xp overall but harsher death modifiers would work. You'd then have an automatic challenging adventure generating system. Currently you're just making solo rushing xp rates more in line with group rushing, where as I feel you could instead enrich the skill and make it more fun and add more to the game.
Currently Jagex, your main method of upping xp rates to pander to the crowd, and calling it an update or tweak, is frankly pathetic. All you ever do is make the game easier, and demean the achievements of people who already solo'd their way to 99. Don't like a skill or find it too hard? Don't worry just wait until it's nerfed. Dungeoneering is the easiest skill in game for crying out loud. Forming a good party is part of the skill. And I haven't even mentioned how this update will vastly increase the amount of dungeoneering bots.

10-Nov-2012 13:11:14

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