Ok. This is without a doubt the biggest contribution I could possibly make towards RS3-
Clicking on a skill should not open 15 different menus to sift through. Clicking on my quest log should not open a menu that links off to more menus. Trying to look at the next weapon or item usable for a skill should not require spelunking into the abyss of endless menus and sub-menus.
Honestly, that's the biggest concern I have for RS3. I no longer play EOC for 3 primary reasons and that is one of them.
P.S.- The other 2 reasons are the complete ease xp can be gained through EOC as well as the hotkey/abilities addition. Teleportation spells, teletabs, teleportation equipment, etc. have all been rendered obsolete due to free unlimited quicktravel.
Lastly, and this one is the biggest one- Having 78hp level and having 29437865237646 hitpoints is completely pointless, hitting mathematically the same amount. Why is it necessary for a player to have monolithic amounts of health and damage output when it was far more comprehensive and not to mention logical to have a hp amount identical to your hp level. Sure there is the psychological fallacy of misscontrived power deriving from illogically large numbers of health/damage, but the real practicality of that system is nil.
19-Jun-2013 01:16:29