Just *hecked out the bestiary and it looks cool so far
I would say that some of the stats for some monsters seem unrealistic. For example, 70 attack for Jad? Really? That must have been buffed up a lot in game because the last time I checked, he didn't attack like a regular player with 70 attack...
Who amongst us doesn't want to be the very best? The best that ever was?
*jumps out of window in order to stop himself singing the theme tune*
Seriously though - Bestiaries have been a staple of RPGs and MMOs for years and years. Well before any monster-collecting hijinks were going on in Japan.
same problem as 13thz and Repressor. Under my settings it says that I am allowing local data to be sent, and no yellow bar is popping up either, but I still get the "local Storage Required" page.
1. Go to Settings
2. Click 'Show advanced settings...'
3. Under 'Privacy' click 'Content settings...'
4. Select the box 'Allow local data to be set (recommended)'
5. Click OK
6. Reload the bestiary and look like this: :o
I also look forward to hearing some sound effects with the animations in the future, if they're coming (I hope they are
). If not, doesn't matter too much anyway...
18-Feb-2013 17:11:17
- Last edited on
18-Feb-2013 17:11:37
by
Aeroxmaster
I am looking at some of these NPCs, and to be honest I feel like you may have rushed putting this into effect. Any monster with a transparent image or glow signified in the current runescape, for example how Fungal Mages radiate a glow at their palms and have glow on the spikes on their back is a black box. Apparently you must've messed up with the alpha channels or something. Transparency isn't working, it just shows up as a black box on effect images.
It's a beta so some glitches are to be expected. Thanks for the feedback, though - I hope there's more to come!