A better way to introduce a massive overhaul on a preexisting system would be a gradual fade into the new system. Sure we had the beta trial run, but the previous system was from a series of gradual modifications. An all at once change creates a shock to the system, and promotes negative feedback. Once thing i can say is that ive battled little since the combat change, but now enemy levels do little to show the difficulty of the enemy in question. Anyway, upping combat while doing little to make the player more powerful-- or at least feel more powerful-- is a horror. In addition, Runescape is a clicking game, but please dont make me click during combat until im tired of it alltogether. Complexity in combat may well revive runescape. Examine this: tornadic damage is complex, but so is a very moving piece of music. Which one do you want?
19-Dec-2012 15:44:48