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Tiber

Tiber

Posts: 13,574 Opal Posts by user Forum Profile RuneMetrics Profile
Clan Permission Rewrite


Hello fellow clans ^^ Sorry if this is intruding.

I am posting here to ask for your help in securing more votes on a clan related Runelabs idea. This idea centres around improving the flexibility of clan settings.

This is the idea: Clan Permission Rewrite

Please take the time to support the idea and encourage others to support the idea.

Thanks for your time,
Help Clans Win On Runelabs
Tiber
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The Imperial Legion

06-May-2016 15:30:07

Ariel

Ariel

Posts: 702 Steel Posts by user Forum Profile RuneMetrics Profile
Alot of this has been sugested before and likely will be again after but supported none the less and hope yet another front page RL clan suggestion might get some cogs moving, there was a very informative jmod post on the forum which i cant currently find but this was the general gist:
-developer behind the 2011 clan update no longer works there
-Reworking clans would take up a big slot in the development year and other things would recieve more votes to work on
-Would require almost complete change to clan code
-Would not directly effect as many players as other big slot updates


bump
The Water
RS3 Clan

06-May-2016 16:37:18

Ariel

Ariel

Posts: 702 Steel Posts by user Forum Profile RuneMetrics Profile
"We know how important Clans are to RuneScape. Reading over this thread, it's clear that your Clan is key to why you still play. Clearly, there's some frustration regarding the state of our clan system, so let me address some of your concerns.

Our Clan system is absolutely massive; its development came hand in hand with Clan Citadels which was one of the biggest projects ever undertaken by the RuneScape team. It involved content development, engine work, web-systems and a whole host of other parts which I won't pretend to understand.

Looking at the Clan Permissions - changing that would be difficult, it's a huge undertaking and you wouldn't see results for a long time, it'd also take developers away from creating other content - and at the end of it all, only the select few people who use some of these features (Clan leaders) would end up seeing them.

It's not as if we don't want to develop for Clans, in fact - there's quite an appetite to do so. The problem is that making changes to something that big requires a ton of work, and ultimately when we've made changes in the past, it's then created even more work. Admittedly, some of your suggestions just can't happen (stuff like having a dedicated development team exclusively for Clans) as that's not how we work, but there is stuff which we can do, and there are updates in the pipeline as far as I know."
The Water
RS3 Clan

06-May-2016 21:09:50

Ariel

Ariel

Posts: 702 Steel Posts by user Forum Profile RuneMetrics Profile
"In summary, we know that there's demand for more Clan updates. We have the appetite to update content for Clans. Your other feedback is something we can certainly work on; I want you to know that we understand the value of Clans. That's why we invested so much time on them in the first place, and why we have a continued commitment to working with Clans. We can look at the rules, we can work with Clan leaders and Clan members to ensure they're more involved in the development and design process (including getting you to help out with testing I'm sure!)."

- Mod Balance

If it's of any interest to you :)
The Water
RS3 Clan

06-May-2016 21:11:02

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