~Wise words of Kye~
If you only need a few levels to unlock your effigy, here are a few tips to keep that xp:
Pies:
fish pie: adds +3 temp levels to fishing
garden pie: adds +3 temp levels to farm
summer pie: adds +5 agility
admiral pie: adds 5 temp levels to fishing
Ales:
greenman's ale: +1 to herblore
axeman's folly : + 1 to woodcutting
dwarvian stout: +1 to mining and smithing
*for each of the above a mature ale will make it +2 level
**** Chef's delight ale: +4 temp cooking levels
mature is +5
Potions:
agility potion: adds +3 temp levels
crafting potion: adds +3 temp levels
fishing potion: adds +3 temp levels
hunter potion: adds +3 temp levels
fletching potion: adds +3 temp fletching levels
Construction tea:
basic cup: adds +1 temp levels
porcelain cups: adds +2 temp levels
gold trimmed: adds +3 temp levels
Thief: sq'irk juice
spring: +1 temp level
autumn: +2 temp levels
summer: +3 temp level
Spa (after As a First Resort quest)
Mud bath : adds +7 to Hunter
***Evil Dave's Spicy Stews
(Quest Required: Recipe for Disaster Evil Dave Subquest)
Red "combat": Attack, Defense, Ranged, Strength, and Magic
Orange "skillcraft": Construction, Cooking, Crafting, Firemaking, Fletching, Runecrafting, and Smithing
Yellow "self-improvement": Agility, Prayer, Slayer, Thieving, and Hunter
Brown "gathering": Farming, Fishing, Herblore, Mining, and Woodcutting
You may use up to 3 doses of any one colour, but you can use as many colours as you like. The stat effect will be up to a maximum of plus or minus two times the number of spice doses used. If you add 2 red and 3 brown (a total of 5 doses), the stat effect may be anywhere from -4 to +4 in a red skill, and/or -6 to +6 in a brown skill.
Evil Spicy Stews can add to or take away from your stats and are entirely random. If that weren't so...they wouldn't be evil now, would they?
If you only need a few levels to unlock your effigy, here are a few tips to keep that xp:
Pies:
fish pie: adds +3 temp levels to fishing
garden pie: adds +3 temp levels to farm
summer pie: adds +5 agility
admiral pie: adds 5 temp levels to fishing
Ales:
greenman's ale: +1 to herblore
axeman's folly : + 1 to woodcutting
dwarvian stout: +1 to mining and smithing
*for each of the above a mature ale will make it +2 level
**** Chef's delight ale: +4 temp cooking levels
mature is +5
Potions:
agility potion: adds +3 temp levels
crafting potion: adds +3 temp levels
fishing potion: adds +3 temp levels
hunter potion: adds +3 temp levels
fletching potion: adds +3 temp fletching levels
Construction tea:
basic cup: adds +1 temp levels
porcelain cups: adds +2 temp levels
gold trimmed: adds +3 temp levels
Thief: sq'irk juice
spring: +1 temp level
autumn: +2 temp levels
summer: +3 temp level
Spa (after As a First Resort quest)
Mud bath : adds +7 to Hunter
***Evil Dave's Spicy Stews
(Quest Required: Recipe for Disaster Evil Dave Subquest)
Red "combat": Attack, Defense, Ranged, Strength, and Magic
Orange "skillcraft": Construction, Cooking, Crafting, Firemaking, Fletching, Runecrafting, and Smithing
Yellow "self-improvement": Agility, Prayer, Slayer, Thieving, and Hunter
Brown "gathering": Farming, Fishing, Herblore, Mining, and Woodcutting
You may use up to 3 doses of any one colour, but you can use as many colours as you like. The stat effect will be up to a maximum of plus or minus two times the number of spice doses used. If you add 2 red and 3 brown (a total of 5 doses), the stat effect may be anywhere from -4 to +4 in a red skill, and/or -6 to +6 in a brown skill.
Evil Spicy Stews can add to or take away from your stats and are entirely random. If that weren't so...they wouldn't be evil now, would they?
Ýüÿû†
Lorehound
ƒíñål ßôss
30-Apr-2016 16:57:46 - Last edited on 30-Apr-2016 17:10:39 by Yuyut