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HCIM Losing Items

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NoobTube139
Nov Member 2021

NoobTube139

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Background: My ISP decided to tactically nuke my account during NM Zuk and caused me to lag out during Wave 15 before the first minion and kindly reconnect me just in time to see my account die to the triple Jads during wave 16 the other day. Needless to say I was upset.

Rant: In addition to losing a life to something that was completely out of my control, I lost a variety of items that took over 50 - 100 hours of game time to obtain as if I were doing PvP. I find that this is stupidly punishing compared to other game modes. Mainscape - allows for reclaimable items and had a debatably death cost rework to make deaths less punishing. Normal Ironscape - same situation as Mainscape. Even the Wilderness has been made "safe" content unless you do a select few activities. Dying in these modes is so inconsequential that it's joke.

Why is that HCIM have to get placed back so many hours due to something that is often out of their control? Isn't losing a life on an account that people spend hundreds or even thousands of hours on enough of a punishment for a client crash, lag, or disconnect?

On top of this, the HCIM doesn't even get to pick what they keep...

I feel like this is a stupid outdated feature that no longer fits the game or game mode. A large reason a ton of people quit PvP is due to the huge time sink of bossing and hoping to get some BiS items that can literally take 50 to 100 hours on average. For example, one of the items lost was a Scripture of Ful which has a 1/100 drop rate at Zuk. From my kill times, getting another 100 kills would take 50 hours of game time and its not even guaranteed that I would get another. On top this, I have to risk my character's life to regain the item.

I don't believe I am on my own in this opinion in the HCIM community, and I've even heard of players quitting the game mode over this very reason.

/end rant

26-Jan-2023 00:18:20 - Last edited on 26-Jan-2023 00:18:58 by NoobTube139

NoobTube139
Nov Member 2021

NoobTube139

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
So staying alive through countless boss fights and dangerous activities to obtain the items isn't hard? You should lose your items that you spent hundreds of hours on top of that due to D/C'ing. Cool; I'm glad that's the standard.

26-Jan-2023 00:40:36

Pulseironic
Mar Member 2020

Pulseironic

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
NoobTube139 said :
So staying alive through countless boss fights and dangerous activities to obtain the items isn't hard? You should lose your items that you spent hundreds of hours on top of that due to D/C'ing. Cool; I'm glad that's the standard.
the point of hard core is you live on a razor's edge. you get the chance to buy two safety nets, but at any moment all your hard work could come to nothing. be happy your account no longer gets banned for dieing

26-Jan-2023 05:09:53

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
NoobTube139 said :
So are you telling me the game mode isn't difficult if that mechanic is changed? The game mode still has limited lives, and I'm not asking for that to be changed.


nope im saying this is 1 aspect of it being hard, this one sole thing doesnt make it hard, of course not. but doesnt mean it should be changed, just because you dislike it. there are other parts other people dislike, if 1 part gets changed due to one person dislike, that opens it up for other to complain and get there part removed too. and then it wont be hard
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26-Jan-2023 10:15:35

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