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Why Death Costs are BullSpit

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Espionage724
Dec Member 2022

Espionage724

Posts: 127 Iron Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
Jeremy Cheng said :
Death costs are still needing another reduction. .


no they do not

death should come with some kind of penalty.


There's a whole account type dedicated to death with penalty :p

I'm not experienced enough to really go in-depth, but why is there even a death cost? It's bad enough I get teleported back to a respawn after failing whatever it was I was doing. A cost on-top of that seems like just a gold sink. At least WoW makes it kind of make sense with equipment having durability. Paying gold to some NPC or whatever is what? The heck is the NPC doing with the gold, as if they can actually do something with it?

Even if I wasn't HC, I'd still go well out of my way to avoid dying, because why would I want to do that? At 1800 total level on RS3 I only died in that one situation with lag in the wilderness and felt punished enough by that. Most people in this situation would learn a lesson, re-think whatever they were doing, and go back to the activity. Having to pay in-game gold on-top of that just seems like a weird concept. I'm not aware of any situation in RS3 or OSRS where it makes sense to get killed for a benefit (aside from Bounty Hunter or whatever for points, but that's a whole different question as to why it was even implemented like that).

I still prefer the simplicity of the old death system, but if I understand right it had to go because of targeted DDoS. I have no better suggestions than whatever the current system is, but is it impossible to implement DDoS protections that don't let people target other players? Other MMORPGs don't seem to have this issue afaik with significantly more active users, and Jagex is just a few dollars of charging close to their prices.

26-Jul-2023 01:16:11 - Last edited on 26-Jul-2023 01:19:52 by Espionage724

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
If your death costs are high odds are whatever you are killing drops items worth tens if not hundreds of millions of gold. I don't see the logic in reducing the risk involved with making 50-200m an hour.
Casual legacy trash of 19 years in RS, author of 6 books irl

26-Jul-2023 06:39:21

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
Espionage724 said :


I still prefer the simplicity of the old death system, but if I understand right it had to go because of targeted DDoS. I have no better suggestions than whatever the current system is, but is it impossible to implement DDoS protections that don't let people target other players? Other MMORPGs don't seem to have this issue afaik with significantly more active users, and Jagex is just a few dollars of charging close to their prices.


yeah the simplicity of the old death system was great.

but overall it didnt work. the system we have now is better. and is tbh just as simple.

you die - % of the price of what it is you own on death = death fee. simple. people still keep their items. but have some penalty on death.
the old system made a lot of people quit. thats not good
200m all RS3 on 7/3/19
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Hail Satan, He loves for who you are.

26-Jul-2023 08:33:31

Bruce Waayne
Oct Member 2023

Bruce Waayne

Posts: 4,611 Adamant Posts by user Forum Profile RuneMetrics Profile
at least you can get your stuff back, remember back in the day if u died with everything it was pretty much.

Welp there goes 100 hours i quit.
OSRS - Filled with harassers sad...~
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30-Jul-2023 18:26:28

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