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gold sink problem

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Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
The problem is that every significant method of sinking gold is already in-use as a money making method for other players.

1. The relic system. Chronotes instead of GP.
2. Charges instead of GP for combat/ repairs.
3. Repairs using items and invention components.
4. Combat abilities.
5. Ability animations. TH exclusives, tradeable.
6. Death costs nerfed to dust.
7. Trading outside the GE.

I'm sure I have missed some obvious ones, this isn't a very fun topic when the idea is that we are backed into a corner, and it's all based on this idea of spreading the wealth to have moneymaking for other players, all of it focused on the combat system.

It's even worse than spaghetti code, it's like a rock dam. You can remove some of the rocks, but if you remove the wrong rock, the whole thing comes crashing down. I learned that from watching Bugs Bunny cartoons.

We already know Death costs won't burst the dam. Folks might be mad about the recent tax, but take advantage and also boost that to 3%, because they will be mad anyways.

09-Mar-2023 15:00:46

Bertel62
Aug Member 2023

Bertel62

Posts: 1,009 Mithril Posts by user Forum Profile RuneMetrics Profile
They are even removing money sinks deliberately.

When the construction skill came out, they said directly that it was supposed to be a money sink. You could not train the skill without it costing a fortune because you had to pay for the planks. Even the plank making spell costs money to use. And now they have made planks free. That is a big money sink gone from the game.

09-Mar-2023 15:52:16

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
That's a perfect example. If the goal is to reduce the amount of coins in the game, they are doing just the opposite.

The higher tier alchables are very obvious. Now it takes 1 alch to get a large amount of gold. To slow that down they could have kept increasing the number of existing alchs, and also remove notes from the alch option on spring cleaner.

All the new 'recipe' items for improving combat gear are based on existing items and invention components. They could toss in at least a small amount of gold sink in there.

The whole system is designed to feed the top combat players and everyone else sort of scavenges and floats in their orbit. They have exclusive access to the best and most valuable gear. They are the only source, and can be the only source until everyone else catches up.

The other part of it nobody wants to talk about is the bond market. The game needs players to need gold. For whatever purpose they have, it is incredibly important. That's one of the tiny rocks that can crash a dam.

But you can't have it where everyone needs gold and can't even earn it in the game. There has to be methods for mid tier players to advance, without meeting the standards set forth in the PVME guide. (not disrespecting the guide, but they openly state this game requires extreme focus and a nearly perfect environment free of all distractions.)

A lot of the related discussion was around for the death cost rework, on some level it made the problem even worse. The tax targets the entire player base but it can be avoided by trading the most expensive items directly. IDK if they do that, or if the entire market is dominated by merchants, or anything else about it. I just use the GE.

The death costs directly targeted the players it should have. The more and better gear you have, the more you pay. Now I have my best stuff and it costs less than an instance fee.

09-Mar-2023 17:28:33

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Ge tax requires the removal of free trade. Once we get max cash update of course.

I just don't understand what Jagex is up to. I watch those streams and anything that can be considered fact I agree with.

And yet they are the ones who created this system. And continue with every update to use that system, even after claiming that taxes were required to remove gold.

It doesn't add up. If they are just pushing to increase the tax that is fine, but get to the point.

The other, other thing that nobody wants to talk about is actual skilling updates. Because TH has completely jacked the entire system. There is nothing to suggest without harming the business.

So Jagex decided to appoint the skillers as laborers who improve the combat for someone else. Which if I heard it right is the opposite of their intention. Even though it is their entire gameplan.

BIZARRE. This is all based on the day when PKers bought lobsters from random players.

But other systems, based on buying from shops were unwanted. LOL

10-Mar-2023 12:50:45

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
It's been a while now where you can't even suggest rewards, because everything is tied together.

An idea I was thinking about earlier was separating the top end combat players. Their solution of endless enrage seems to further increase the rewards and add to the problem.

What if there was an entirely new tier of bosses and it is all self-contained. Like the weapons and gear only work on those bosses. But they should be hard to get and require lots of gold to maintain.

Rather than the existing system of having everyone involved, and the costs actually being relatively low due to the # of players adding to the supply.

This would make 'power creep' less of an issue. The idea is for the remaining player base to move up and the top combat players to move out. (lol)

They could also experiment with limits, or having a rotation of those bosses or some other annoying feature that will make the players unhappy.

Like, normal food could be required. Make them eat all that adrenaline. You still want them to fight the older bosses occasionally.

11-Mar-2023 16:37:24

Sipulisitte
Feb Member 2015

Sipulisitte

Posts: 1,230 Mithril Posts by user Forum Profile RuneMetrics Profile
I can act as a money sink :)

No but seriously, I don't really see an issue in the economy. It's an old game, ofc long time players will have accumulated lots of cash. But then there are people like me who will never see a max cash stack and have to carefully plan their skilling to reach 120s w/o going broke. We don't all have hours upon hours to grind the best money making methods and honestly it's kinda nice to be able to afford things more easily than back when I started this acc.

14-Mar-2023 04:07:32

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
Sipulisitte said :
I can act as a money sink :)

No but seriously, I don't really see an issue in the economy. It's an old game, ofc long time players will have accumulated lots of cash. But then there are people like me who will never see a max cash stack and have to carefully plan their skilling to reach 120s w/o going broke. We don't all have hours upon hours to grind the best money making methods and honestly it's kinda nice to be able to afford things more easily than back when I started this acc.


of course you will see max cash stack

if you put your mind on just making money for literally a month a max cash will be there at the end. easy one to do is clues, and even doing easy clues. super fast gp
200m all RS3 on 7/3/19
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14-Mar-2023 08:05:19

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I'm not really sure what the problem is either. I only know they want to reduce the amount of gold in the game.

The fact they are doing it right now, so quickly after their death cost reduction and GE tax is alarming. Whatever it is, it's not good.

14-Mar-2023 10:53:55

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