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Why won't people try bossing?

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DarknessJak
Jan Member 2018

DarknessJak

Posts: 463 Silver Posts by user Forum Profile RuneMetrics Profile
Several reasons

1. Death costs

2. Dumb mechanics

3. Constantly nerfing gear and weapons

4. Every other piece of content takes a year to complete meaning you almost never have time for combat anyways

5. Hour long precursors like at Zuk or the Elite Dungeons




After getting a Billion GP drop from a dye and spending hundreds of dollars on bonds I thought, oh hey, I could buy everything I ever wanted now, Haaaaaaaaaaahahahaahhahaha, then you realize almost immediately, holy shit, it's going to cost me over 20b to get everything I ever wanted if not more, and all that excitement and joy just goes away, and every time you get a big drop after that moment is a disappointment knowing you're 20 more off your end goal despite already grinding 10-20 years of your life, you know how long it took me to get my first Billion GP? It took me my entire childhood life, and a good portion of my adult life on this game to get my first Billion GP drop, how am I suppose to earn 20 more of those before I die?

The problem with these games is that they purposely make the grind so long you just want to throw money at it to make it better, then the Devs use and try to hide behind the MMORPG Genre in hopes to defend their absurd grind/intentions, granted some of the content you cannot simply buy, you have to grind it however this content is far and few between and is often worse than the armor you can outright buy, however with bossing in general, you can buy your way to the top and destroy bosses with ease, that should urk a lot of people, you should be able to earn each item in game within a reasonable amount of time, again, 20 years of my life on this game, and I still have 20B minimal just to get all my upgrades, that doesn't even include armor and gear, one bow and one staff come up to a total combined price of 8 Billion GP, it took me 20 years to get 1 Billion GP, you figure it out.

18-May-2023 07:26:20

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
1. death costs are now fixed. its now super cheap to die. it use to be expensive, not anymore was fixed earlier this year.

2. people tend to just think they cant to mechanics. has nothing to do with if the mechanics are dumb. but im not sure what you mean how mechanics are dumb either way. could you elaborate on whats a dumb mechanic?

3. i wouldnt say this stops people pvming, infact from when they said they are changing AD / FSOA the time between the announcement and now, more people have decided to do some pvm before it actually happens. many people in my clan (lots) have decided to do zuk before the nerf happens. and succeeded, and now their confidence in pvm has increased and are doing more of it.

4. this has no impact on pvm.

5. apart of the challenge some challenges are endurance. i wouldnt say it stops people pvming entirely maybe those niche. if its something dislike.

overall i dont agree with anything you have said in terms of it stopping people pvm. and number 3 i would say made people pvm not turned them away from it

either way i liked the thread, its actually engaging to start a discussion, ill be interested to hear what others say and if they didnt do pvm because of what you said, or vice versa.
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18-May-2023 10:20:01 - Last edited on 18-May-2023 15:33:04 by Tenebri

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I think on the most basic level, players can either inflict damage on the opponent or stay alive. When you are asked to do both, and to do both with tight focus, you don't even try. Instant death mechanics and 'dps checks' aren't based on fun. I think that is why animate dead and cryptbloom are so popular.

Because I'm pretty sure for the 'average' player who doesn't use FSOA and all that trickery, magic is super weak and lame to use. Where are the abilities?

18-May-2023 14:49:17

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,639 Sapphire Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
Jeremy Cheng said :
We need free death events more frequently.


with how cheap death costs are now thats pretty much all the time.

Cheap? Look at the streamers who have to pay 5m+ for dying with all the switches necessary to speed kill the bosses they do. We weren't given enough of a death cost reduction. We need a second death rework to cut the current death costs by 75%, then death would actually be cheap. I wince when I have to pay the cost of my deaths and I don't even use switches I just camp 1 weapon and 1 gear.

22-May-2023 04:11:47

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