Ok let's state the obvious, a cow and waterfiend does indeed yield two different values of experience. This value is however, calcualted with the exact same rate, which is based on HP. Hypothetically, if a cow had 8k health, you'd get the same experience as a waterfiend. Or the othet way around, a waterfiend with 1.1k health would give you 55 xp, same as a cow.
The exp rate is the same. Why you ask? because all mobs will give 50 experience per 1k health (exception is a few has 25 exp per 1k health). It's based solely on the healthbar and not how difficult they actually are to kill.
Now is this the first post? nope, I found several posts right after the update in my rabbithole, if you are very interested I'm sure I can dive down and find them again.
Being able to defeat a greater foe is one thing, but doing so you'd expect to reap more rewards. In terms of experience, you don't. Hence, bad game design. Me as a player is expecting to gain more experience for killing a waterfiend, as it has higher level and generally hits harder. Because expectation does not live up to reality, then it's a flaw in the design, so there you go. If you got more questions around it feel free to ask.
To me it seems like eveyone who already is max is chilling coz you don't have to grind your levels again. I actually do need that, and damn it's hella slow, which makes it hella boring. Combating is fun when you actually feel progression, which you used to. Now I don't get the same progression as I felt 3 years ago when I actively did combating, also a reason to why this is a bad design.
I am curious about one thing though. Do you not see this a nerf?
Edit: looked up this on youtube : "rs3 combat experience changes"
Among the top videos (
assuming the same videos will show for you
) you'll find 4 videos containing "...huge nerf" | "....combat experience about to get nerfed.." | Very interesting comments in several videos that empowers both mine and your arguments
30-Nov-2023 19:43:34
- Last edited on
30-Nov-2023 19:54:13
by
Wegneress