Forums

And I'm out....

Quick find code: 285-286-769-66291238

Wegneress

Wegneress

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
(Returning player who just discovered the huge exp nerf)

Started playing again after being away for 8 months. Did a lot of chill stuff, lots of quests was grinding for the Plagues end and vampire questlines on my hcim. I mostly did skilling outside of combat, and when I did combat I didn't think much about the exp rate.... until I went to the ancient cavern to get EXtremely disappointed. I was super excited to get 800 experinece(or whatever it was) .... but nope.

This led me into a rabbithole of finding out why, to find the mid summer update with the huge nerf... WHY!? After this I literally canceled the subscription and won't touch this game again (unless they decide to be reasonable)

This system sucks and I'll tell you why. Here are the experince rates for a cow before and after: 25.5 | 55. HP: 1100. Here's the experience from water fiends before and after: 934.2 | 400. HP 8k. You literally gain the same amount of experience rate from killing a level 4 cow, and a level 107 waterfiend. Wtf? (almost all mobs now give 50 exp per 1k health sources: https://runescape.wiki/w/2023_changes_to_combat_experience

That is ridiculous and punishing, and not rewarding AT ALL. If I grind for hours to finally be able to kill some high level mobs, don't you F**ing dare have the SAME rate as a COW. I've read so many players saying its chill and all, how can you say it's chill? Getting to late game is just punishing instead of rewarding.. might as well just kill chickens fast af (underexxaggerating obviously) .

if you disagree I'd love to see a good argument here. I think this new to me, but not so new update is bad news. Smells like Jagex want some of that mt money by forcing people to buy more keys =) You won't trick me Jagex, I'm out.

30-Nov-2023 18:53:44

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
the xp rates are still super fast, especially considering what they use to be.

they got "nerfed" to balance things, it was too much and had been for too long.

either way have fun with what you decide to do


and yes it really is chill, you are the only one upset with it now. maybe a few when it happened but i dont remember any threads on it.
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

30-Nov-2023 19:09:09 - Last edited on 30-Nov-2023 19:11:10 by Tenebri

Wegneress

Wegneress

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Still super fast for who? Those who already are maxed.

You also miss half the point, just the fact that a cow yields the same exp rate as a waterfiend, or hellhound, or ripper, is ridiculous. A COW has half the exp rate as a goddamn god (zamorak). This is where one of the exceptions comes in as some mobs have 25 experience per 1k health. =) And thanks, I will have fun with not playing this anymore, and complain as my final act in rs. Because Jagex won't get easily away with this. It's a shame among game devs. I feel absolute no gratification for managing to kill a higher lvl mob, that's BAD game design

30-Nov-2023 19:16:12 - Last edited on 30-Nov-2023 19:16:50 by Wegneress

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
Wegneress said :
Still super fast for who? Those who already are maxed.


no im not talking about rates i can get. (technically i get 0 xp ph in everything i do)

im saying the xp rates to which they are for anyone are still super fast, especially what they use to be.

Wegneress said :


You also miss half the point, just the fact that a cow yields the same exp rate as a waterfiend, or hellhound, or ripper, is ridiculous.


a cow gives 55 xp.

waterfiend 400 xp

hellhound 165 xp

ripper 1678 xp

Wegneress said :
Because Jagex won't get easily away with this. It's a shame among game devs. I feel absolute no gratification for managing to kill a higher lvl mob, that's BAD game design


get away with what exactly? how are they not getting away with it? and "it" not really being anything bad at all.

gratification over xp rates?

the gratification comes from defeating a more difficult foe.

do explain further how this is bad game design. for one since this happened this is first thread about it being bad. so clearly you are seeing something over everyone else. its why you seem to be so upset and no one else is.

just curious is all. as to me this change was very late.
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

30-Nov-2023 19:28:47 - Last edited on 30-Nov-2023 19:29:20 by Tenebri

Wegneress

Wegneress

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok let's state the obvious, a cow and waterfiend does indeed yield two different values of experience. This value is however, calcualted with the exact same rate, which is based on HP. Hypothetically, if a cow had 8k health, you'd get the same experience as a waterfiend. Or the othet way around, a waterfiend with 1.1k health would give you 55 xp, same as a cow.

The exp rate is the same. Why you ask? because all mobs will give 50 experience per 1k health (exception is a few has 25 exp per 1k health). It's based solely on the healthbar and not how difficult they actually are to kill.

Now is this the first post? nope, I found several posts right after the update in my rabbithole, if you are very interested I'm sure I can dive down and find them again.


Being able to defeat a greater foe is one thing, but doing so you'd expect to reap more rewards. In terms of experience, you don't. Hence, bad game design. Me as a player is expecting to gain more experience for killing a waterfiend, as it has higher level and generally hits harder. Because expectation does not live up to reality, then it's a flaw in the design, so there you go. If you got more questions around it feel free to ask.

To me it seems like eveyone who already is max is chilling coz you don't have to grind your levels again. I actually do need that, and damn it's hella slow, which makes it hella boring. Combating is fun when you actually feel progression, which you used to. Now I don't get the same progression as I felt 3 years ago when I actively did combating, also a reason to why this is a bad design.

I am curious about one thing though. Do you not see this a nerf?

Edit: looked up this on youtube : "rs3 combat experience changes"
Among the top videos ( assuming the same videos will show for you ) you'll find 4 videos containing "...huge nerf" | "....combat experience about to get nerfed.." | Very interesting comments in several videos that empowers both mine and your arguments

30-Nov-2023 19:43:34 - Last edited on 30-Nov-2023 19:54:13 by Wegneress

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
Wegneress said :
Ok let's state the obvious, a cow and waterfiend does indeed yield two different values of experience. This value is however, calcualted with the exact same rate, which is based on HP. Hypothetically, if a cow had 8k health, you'd get the same experience as a waterfiend. Or the othet way around, a waterfiend with 1.1k health would give you 55 xp, same as a cow.


yep its always been that way.

back before eoc it was 1 hp = 4 xp
Wegneress said :


The exp rate is the same. Why you ask? because all mobs will give 50 experience per 1k health (exception is a few has 25 exp per 1k health). It's based solely on the healthbar and not how difficult they actually are to kill.



yep thats right, whats wrong with that?
Wegneress said :


Now is this the first post? nope, I found several posts right after the update in my rabbithole, if you are very interested I'm sure I can dive down and find them again.


please do

Wegneress said :



Being able to defeat a greater foe is one thing, but doing so you'd expect to reap more rewards. In terms of experience, you don't. Hence, bad game design. Me as a player is expecting to gain more experience for killing a waterfiend, as it has higher level and generally hits harder. Because expectation does not live up to reality, then it's a flaw in the design, so there you go. If you got more questions around it feel free to ask.

and its not just about xp. especially when it comes to bossing etc the rewards are the unique drops they drop
and with regular mobs just with the increase of xp. will mean the xp rates per hour will be more, as you will be hitting higher more often and not capped with the lower hp mobs.
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

30-Nov-2023 19:51:52

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
Wegneress said :


To me it seems like eveyone who already is max is chilling coz you don't have to grind your levels again.


for one this isnt my only account

and when i did it, if i got 200k xp per hour that was fast :L



its not about the xp you get per kill, its about the xp rates per hour etc that is what matters, and you will not get the same xp rates killing 1 hour of cows than you would do killing 1 hour of ripper demons etc.
this is how rs has worked for as long as ive played which is 20 years now


the hit cap is also soon to be or has? will be increased dramatically which im sure you havent read due to only coming back recently. so yes this "nerf" as you put it, was merely balancing things for something way more important.
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

30-Nov-2023 19:52:31 - Last edited on 30-Nov-2023 19:59:25 by Tenebri

Wegneress

Wegneress

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
There's nothing wrong with basing exp rate off on health, unless it's solely and only based on health. This means that, and quoting someone else:

" I like the move to a more standardized & empirically driven system, just wondering out loud if Jagex should factor in more than just the HP - slaying an equivalent number of goblins to match up with one camel warrior, for instance, doesn't equate to the same fight effort. I'd wager under the new system players can gain faster xp from doing mindless afk critters in mob as compared to more complex and interesting assignments. A critter classification that adjusts up or down the hp-driven xp rate based on the complexity of the fight could better reach the desired predictability that Jagex rightfully wants to achieve ." - (bwjbrown) from a youtube comment

It's nice to see Jagex trying to fix this system, however they've nerfed it too much, as the guy said, they should factor in more then just the hp. Now Idk if they already did that, maybe you can enlighten me there, but did not seem like it

30-Nov-2023 20:01:50 - Last edited on 30-Nov-2023 20:02:25 by Wegneress

Wegneress

Wegneress

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
https://secure.runescape.com/m=forum/forums?16,17,848,66284225,goto,1

Here's one of the posts as promised, this quickly became a discussion to whether it was a nerf or not. Not viewing this as a nerf seems delusional, unless he has a different perception of what e nerf is.

30-Nov-2023 20:07:16

Quick find code: 285-286-769-66291238 Back to Top