Forums

Fresh Start Combat

Quick find code: 285-286-644-66280928

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
I have read all your posts on this thread and I still have no idea what your point is.

If I have no idea, and other posters have no idea, then do you believe that anyone in Jagex will have any idea?

I'm not here to criticise, I just want you to be aware that people are struggling to understand this post.


~A~


its a regular occurrence
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

03-Jun-2023 21:50:55

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I have a bit more to say on the combat sounds, and how it relates to the new combat.

The sound is a HUGE problem. For years the player base insists they never use the sounds. But I need the sound and can't imagine how you play without it.

Then I start to realize, especially at ZUK, which apparently got me in some hot water. There is only so much information I can process, and that is a solid limit in how much playtime I can tolerate.

For more on that struggle, check out what the PVME has to say on the "Learning PVM" section under 'Getting Started.' Hint: it says a LOT.

It just keeps adding up til you hit the limit. It's very good to avoid doing that! So I have now taken to NOT using the sound, just as the other players say.

The only problem is I really DO need sounds to enjoy the game. But not THOSE sounds. So now I am really just avoiding most combat. Not doing what I would normally do.

For Necro, considering there is already added visuals with multiple spawns each with a bar, and some apparent explosions or poison clouds, I would hope the sounds are useful and made for repetition.

And somehow separate from what came before. So the players can use it, and would want to, and it doesn't interfere with Bugs Bunny cartoons in the background.

07-Jun-2023 16:33:05

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
This aged like fine wine. It's interesting to me they did good with the combat sounds but the ritual is a disaster.

I'd definitely like to know what they have said about game sounds in the past, if anyone heard anything.

Isn't it a matter of recording something IRL then replaying it? This is one of those things that can be a negative but people don't even realize.

Like the 'background' music in streams that is way too loud compared to voices. That's science. Science would tell them the ritual sounds aren't appealing.

04-Oct-2023 13:30:45

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Naturally. One thing is, I did underestimate the power of the Necromancer. Boosting the other combat skills is higher priority than I had imagined. The overall combat XP nerf came out of the blue, so there is plenty of room for improvements.

Probably gonna need more bosses too. Lots of them.

That doesn't leave much time for dog parks, so if anyone comes up with a concept for that, it would probably need to be MTX related. Just saying.

04-Oct-2023 20:58:43

Quick find code: 285-286-644-66280928 Back to Top