wonderful thread.
Puts some of what I've been thinking of these past few days into words, with your commentary on "It is no secret that this game is for many different age groups, and mimicking a real society, we gather in groups of likeminded people. But..." "Jagex has succumbed to pressures of the “people’s voice”, but unfortunately the vast majority of Runescape player’s opinions are not represented". "You are, eventually, going to have to look back at what you have done, and instead of giving us yet more ‘oh’ factor updates do something that will actually benefit the game for the long run. "
This is a whole world indeed, and I think some people (both in the vocal "oh" factor groups and in the development side) have that entire world populated by many differing types of people with different likes and goals in playing confused with a linear game.
Yes, there are linear aspects to this one, in terms of levelling and maxing and capes and so on, but in some recent discussion re Necro and rebalancing combat, I've seen many comments about "end stage" combat.
This is not a version of something like GTA or RDR, where a new version is played through, completed, and traded in at GameStop for the next new shiny, but treating it as such is what leads to (IMO) the creation of games and activities to max skills quickly (skills unpopular with many of the end-stage combat-focused, who are only doing things they have to because of updates like untradeable pots, or to get that notch for the cape that says they've done it all.)
There is a fundamental disconnect between the linears, and many of the long-term player communities (again, IMO) that has led to the sorry state of today, where the world of this game is not a whole world with different communities and their hopes and dreams and fun and works, but a line of acquisitions for the linear box-checkers.
I agree with much of what you've said, and you have said it well.
18-Jan-2024 18:01:17
- Last edited on
18-Jan-2024 19:33:41
by
Crone924