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elite dimmu

Quick find code: 285-286-50-66278674

Adarajin
Jan Member 2005

Adarajin

Posts: 14,224 Opal Posts by user Forum Profile RuneMetrics Profile
if you weren't allowed into the cave, but could stay in the cave if you are already in there and kill that one last (elite) before you left, I don't see why not to have this.... who knows, maybe they should do this for all the restricted areas? Darkbeasts in Ancient Cavern for example anyone?.... Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

20-Apr-2023 06:42:32

SlR
Nov Member 2020

SlR

Posts: 4,378 Adamant Posts by user Forum Profile RuneMetrics Profile
Adarajin said :
if you weren't allowed into the cave, but could stay in the cave if you are already in there and kill that one last (elite) before you left, I don't see why not to have this.... who knows, maybe they should do this for all the restricted areas? Darkbeasts in Ancient Cavern for example anyone?....

Or have a 5 minute timer to leave the area, or be automatically teleported out? If we're talking about 'campers' who stay in there off-task to take other players' elites? I like the task+1 idea, or they could just have them not spawn elites after your last kill. It is random though, and I suspect it works that way because it was the easiest way to code it. Hmm...
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20-Apr-2023 09:38:08 - Last edited on 20-Apr-2023 09:43:10 by SlR

Tenebri
Jan Member 2015

Tenebri

Posts: 39,133 Sapphire Posts by user Forum Profile RuneMetrics Profile
SlR said :
Adarajin said :
if you weren't allowed into the cave, but could stay in the cave if you are already in there and kill that one last (elite) before you left, I don't see why not to have this.... who knows, maybe they should do this for all the restricted areas? Darkbeasts in Ancient Cavern for example anyone?....

Or have a 5 minute timer to leave the area, or be automatically teleported out? If we're talking about 'campers' who stay in there off-task to take other players' elites? I like the task+1 idea, or they could just have them not spawn elites after your last kill. It is random though, and I suspect it works that way because it was the easiest way to code it. Hmm...


this could work
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20-Apr-2023 10:00:14

Adarajin
Jan Member 2005

Adarajin

Posts: 14,224 Opal Posts by user Forum Profile RuneMetrics Profile
SlR said :
Adarajin said :
if you weren't allowed into the cave, but could stay in the cave if you are already in there and kill that one last (elite) before you left, I don't see why not to have this.... who knows, maybe they should do this for all the restricted areas? Darkbeasts in Ancient Cavern for example anyone?....

Or have a 5 minute timer to leave the area, or be automatically teleported out? If we're talking about 'campers' who stay in there off-task to take other players' elites? I like the task+1 idea, or they could just have them not spawn elites after your last kill. It is random though, and I suspect it works that way because it was the easiest way to code it. Hmm...

I was under the impression that the complaint was about them spawning before you finished your task, but you finished your task by killing other stuff before you could kill them... so I was suggesting that you be allowed to kill the elites, even if your task is technically complete. I like the idea of being automatically teleported out or otherwise forced to leave after 5 minutes - that's PLENTY of time to finish killing your elite, without allowing players to camp like you mentioned.
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

21-Apr-2023 06:23:13

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