I really don't understand their intentions with the ritual disturbances. So they went through the entire process of making it a hostile place to be, and then immediately reverse course once the players try it?
Increased visibility and playability, audio cues. Weren't those supposed to be a point of emphasis?
Also, they just moved 2 tiles in the front, but leave the one tile directly behind the pedestal. Is that even real? We've already established the tiles can go anywhere, I don't think that spot holds any special importance.
I'm happy for the improvements, but it all feels like a big troll. Like someone thought we would hate it and someone else said "perfect." How is that a good idea?
If it's about the completionist cape, just say no. Other players are involved too. Why should they also suffer for it? Why should that specific point of feedback need repeated over and over? It's the correct answer, like it or don't like it.
21-Aug-2023 17:04:38