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No one is listening. Stop this

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Chaostrophix

Chaostrophix

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Dear jagex,

Please, understand and never forget the roots of what made our wonderful game Runescape so great in the first place!

I see one big problem, and I see many tiny problems getting in the way of the solution. The solution is simply to Stop what I mention below. I know this isn't the suggestion thread, but this isn't a mere suggestion, it's a bigger deal than everyone thinks and no one cares.

Today you took away more quest requirements. whether these are needed, nesccessary, or not, they are good to have because it makes people actually work for it. I get that we work all day and don't have the time to play as much as we could when we were kids. That's not runescape's problem, that the player's personal problem. so why the hippo are you giving these people what they want by making the game shorter and easier?

It ruins it for the rest of us who want to have and preserve the sense of acomplishment. Stop changing things to cater to people who do not even care to think ahead.

Yes we have ironman, and it helps but..

What happens when you make the game too easy and hand holding, with treasure hunter mtx in play? Take something Great like the tastiest fluffiest most unique brand of chocolate milk you can only find in one place in the world. Now imagine some lactose intolerant knucklehead bought the place and diluted it with water to make more quantity, and sold it as his own brand. Imagine that is the new trend. Wala! Now runescape is like every other mmo that people don't play.

Why did people come play runescape in the first place? why do people keep playing? It was the unique things that ONLY runescape did.

What makes runescape... RUNESCAPE are those things. They MADE Runescape. No matter how many times we try to redefine what RS is, reality does not change.

If we continue to dilute the things that serve as the foundation of "runescape's original identity" at the behest of the majority of players wishes, there won't be anything left one day.

26-Sep-2023 02:41:49

Pulseironic
Mar Member 2020

Pulseironic

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
well aside from the fact i cant get the document to load to read it, your entire post comes off as "i had to work for it, everyone else should too!" which i do somewhat support, but with a game this old you get the issue of the grind to content thats actually relevant is so hard noone sticks around long enough to do it. imagine if you had to do every single quest IN ORDER. trust me, ive done it, its NOT fun. and thats coming from someone who started right after regicide came out and drooled over the dragon halberd the day i got it even though that wasnt till sliske was telling the gods to have a good ol death match for the stone.

26-Sep-2023 07:51:54

Mixed Slush

Mixed Slush

Posts: 297 Silver Posts by user Forum Profile RuneMetrics Profile
Chaostrophix said :
Dear jagex,

Please, understand and never forget the roots of what made our wonderful game Runescape so great in the first place!

I see one big problem, and I see many tiny problems getting in the way of the solution. The solution is simply to Stop what I mention below. I know this isn't the suggestion thread, but this isn't a mere suggestion, it's a bigger deal than everyone thinks and no one cares.

Today you took away more quest requirements. whether these are needed, nesccessary, or not, they are good to have because it makes people actually work for it. I get that we work all day and don't have the time to play as much as we could when we were kids. That's not runescape's problem, that the player's personal problem. so why the hippo are you giving these people what they want by making the game shorter and easier?

It ruins it for the rest of us who want to have and preserve the sense of acomplishment. Stop changing things to cater to people who do not even care to think ahead.

Yes we have ironman, and it helps but..

What happens when you make the game too easy and hand holding, with treasure hunter mtx in play? Take something Great like the tastiest fluffiest most unique brand of chocolate milk you can only find in one place in the world. Now imagine some lactose intolerant knucklehead bought the place and diluted it with water to make more quantity, and sold it as his own brand. Imagine that is the new trend. Wala! Now runescape is like every other mmo that people don't play.

Why did people come play runescape in the first place? why do people keep playing? It was the unique things that ONLY runescape did.

What makes runescape... RUNESCAPE are those things. They MADE Runescape. No matter how many times we try to redefine what RS is, reality does not change.

If we continue to dilute the things that serve as the foundation of "runescape's original identity" at the behest of the majority of pl


Amen

26-Sep-2023 23:19:02

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Okay, pasting the changes below:

""
Lowered/removed narratively and mechanically un-needed requirements in 40ish quests:

Another Slice of H.A.M.
• No longer requires The Dig Site quest; made some dialogue referring to its earth sciences test conditional
• Now requires Goblin Diplomacy as The Lost Tribe no longer requires Goblin Diplomacy
• Plus added Archaeology VFX to the artefacts you dig up in the Dorgeshuun train station to make them easier to see, and corrected the Lumbridge swamp cave coordinate if you're thrown out when getting past the H.A.M. guards

Animal Magnetism; Ghosts Ahoy; Haunted Mine; Making History, Rum Deal, Wanted!
• No longer require Priest in Peril as they only require Morytania access

As a First Resort
• No longer requires Zogre Flesh Eaters (for disease mechanic, removed with EoC)
• Moved Chief Tess' "Talk about Archaeology", "Talk about something else" prompt whenever you talk to her into her chat options.

Azzanadra's Quest
• No longer requires 58 Prayer
• Updated some eligibility checks that did not include "Raksha, the Shadow Colossus" and "Desperate Creatures" quests

Back to My Roots
• No longer requires Fairy Tale I (unenchanted secateurs are equally supported)
• No longer requires One Small Favour (no longer required to craft a pot lid)

Between a Rock
• No longer requires 30 Defence. 5,000 Defence XP at quest complete converted to a lamp requiring 30 Defence
• Also converted 5,000 Mining and 5,000 Smithing XP to lamps

Blood Runs Deep
• No longer requires Hard Fremennik Area Tasks (padding)

Branches of Darkmeyer
• No longer requires Legends' Quest (holy water is given to you)

Brink of Extinction
• No longer requires 80 Defence

Children of Mah
• No longer requires Fate of the Gods (requires The Light Within which requires Fate of the Gods)
• Kharshai no longer spoilers most of the Sixth Age if you happen to talk to him while banite mining; this dialogue now
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

27-Sep-2023 12:40:17 - Last edited on 27-Sep-2023 12:49:39 by Archaeox

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Curse of Arrav
• Downgraded requiring Troll Romance to requiring access to Trollheim (by defeating Dad during Troll Stronghold); Ali the Wise's dialogue line referring to your earlier tobogganing antics is now conditional.
• No longer requires Shades of Mort'ton; the Pharoah Queen now provides you with a canopic jar of sacred oil instead of an empty canopic jar. (Note this does not affect Dimension of Disaster: Curse of Arrav.)
• Now requires Temple of Ikov due to removing earlier requirements
• The special quest requirement "Fully restore Senliten" now appends your current % progress rebuilding the mummy.
• Removed "pickaxe" and "sacred oil" from the required items for Curse of Arrav

Curse of Zaros miniquest
• Now requires Temple of Ikov due to removing it from Desert Treasure
• Dhalak the Magician no longer spawns near the altar on the upper level of Edgeville monastery, so that 31 Prayer isn't potentially required. Instead his hint points toward the Wizards' Tower for 2 of his 3 possible paths.

Dealing with Scabaras
• No longer requires Zogre Flesh Eaters (disease cure)
• No longer requires The Feud:
o Ugthanki dung can now be acquired without first completing The Feud.
o Assistant archaeologist Kerner now has an option informing you where to source ugthanki dung.
o The camel troughs in Pollnivneach now have an option to fill them if carrying red hot sauce (in addition to the option of using red hot sauce on a trough).
• Clarified text after accepting Dealing With Scabaras to make it clearer you need to climb the ladder east of the High Priest to continue.

Defender of Varrock
• No longer requires Demon Slayer (was for Sir Prysin who doesn't feature in Demon Slayer rework)
• No longer requires Temple of Ikov due to adding this requirement to Curse of Arrav and While Guthix Sleeps
• No longer requires Garden of Tranquillity as Defender of Varrock doesn't require the queen's garden
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

27-Sep-2023 12:44:15

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Desert Slayer Dungeon miniquest
• No longer requires 70 Slayer to start, so you can train in the Smoking Kills dungeon prior to meet the fourth boss' Slayer requirement.
o 70 Slayer is now mentioned in the quest overview's combat description.

Desert Treasure
• Replaced Priest in Peril requirement with requiring access to Morytania
• No longer requires Tourist Trap, Temple of Ikov, Waterfall Quest (only relation was also taking place near Baxtorian Falls and the Bedabin camp)
o Updated the very very old Azzanadra model in Desert Treasure's Jaldraocht Pyramid to a newer ghostly Azzanadra

Devious Minds
• No longer requires Troll Stronghold (no longer needed to access law altar)
• Lowered Wanted! requirement to Recruitment Drive, to complete the quest with Sir Tiffy

Dream Mentor
• No longer requires Eadgar's Ruse, to decouple the troll series from the Fremennik series
o The Oneiromancer now gives you a dream vial (herb) instead of an empty dream vial, so you don't have to acquire extra goutweed
• No longer requires combat level 85

Eadgar's Ruse
• Changed player dialogue when talking to Sanfew "Have you any more work for me, to help reclaim the circle?" to "Have you any more work for me?", since this refers to the plot of an older version of Druidic Ritual.

Enter the Abyss miniquest
• Lowered Rune Mysteries to 5 Runecrafting, as Rune Mysteries was reworked so you no longer need it to access the rune essence mine, but player describes at least a basic knowledge of Runecrafting

Fairy Tale I
• No longer potentially requires Jungle Potion (replaced volencia moss with dragon bones as a potential item required to enchant secateurs)
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

27-Sep-2023 12:44:35 - Last edited on 27-Sep-2023 12:50:37 by Archaeox

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Fairy Tale III
• No longer requires 37 Summoning, so fairy rings can be fully unlocked by Summoning pures
o Gnarly no longer bites you if your Summoning is lower than 37
• No longer requires 59 Magic, so fairy rings can be fully unlocked by Magic pures
o Using the fairy wand to heal patches and allies in the boss battle no longer requires 59 Magic

Family Crest
• Quest overview now displays 59 Magic as a suggestion

Fremennik Sagas - moved their unabridged requirements in the quest overview into suggested "To play the unabridged version:" section:
• Three's Company: 30 Attack, Ranged and Magic
• Nadir: 60 Attack, 45 Thieving, 55 Dungeoneering
• Thok It To 'Em: 70 Strength
• Thok Your Block Off: 75 Strength (Also requires Thok It To 'Em)

Heroes' Quest
• No longer requires Druidic Ritual, Lost City and Merlin's Crystal (padding)

Hero's Welcome
• Lowered Tai Bwo Wannai Trio and Master Barbarian Skilling to "Access to the Ancient Cavern from Barbarian Training"

Horror from the Deep
• Added Bar Crawl miniquest requirement (as you must complete Bar Crawl to complete Horror from the Deep)

In Memory of the Myreque
• Added Legends' Quest to make the holy water for Safalaan's statue (due to removing Legends' Quest from Branches of Darkmeyer)
• No longer requires you to wait 10 days to complete all the myreque statues

King's Ransom
• No longer requires 65 Defence. 33,000 Defence XP converted to a lamp requiring 65 Defence
• No longer requires 45 Magic. 5,000 Magic XP converted to a lamp requiring 45 Magic
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

27-Sep-2023 12:44:55 - Last edited on 27-Sep-2023 12:51:00 by Archaeox

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Legends' Quest
• No longer requires Family Crest (only connection is you fight a demon)
• No longer requires Underground Pass (no connection)
• No longer requires Waterfall Quest (only connection is both give access to mithril seeds)
• Lowered Shilo Village to Jungle Potion (don't need to enter Shilo Village, but do need Jungle Potion to make a bravery potion)

Lost Tribe
• No longer requires Goblin Diplomacy, as Another Slice of H.A.M. now requires Goblin Diplomacy, and you can complete the section with General Bentnoze and General Wartface in Goblin Village without completing Goblin Diplomacy
• When reading the book of tribal symbols in Varrock palace library, Reldo now suggests talking to the generals in Goblin Village to learn more about the Dorgeshuun tribe, so that the quest journal has a clearer objective
• Reldo now asks you to bring him a restored Dominarian device at 84 Archaeology (when you can restore a Dominarian device) instead of 42 Archaeology (the level when you unlock Everlight), every time you talk to him.
• Rewrote the dialogue tree for General Bentnoze and General Wartface in Goblin Village, so that they can discuss the Lost Tribe independently of Goblin Diplomacy. As a side benefit, moved their "Talk about Archaeology" from an opening confirmation into their core dialogue tree
• Removed "Pickaxe" from Lost Tribe's required items in quest overview, since the default pickaxe on tool belt works

Love Story
• No longer requires Recipe for Disaster: Freeing Sir Amik Varze
• Zenivivia dialogue that refers to Swan Song's removed requirements (One Small Favour and Garden of Tranquillity) is now conditional

Lunar Diplomacy
• No longer requires Shilo Village quest (as of the Mining & Smithing rework, not required to access gem rocks in Lunar Isle Mine)
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

27-Sep-2023 12:45:15

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