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content rebalance vs release

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s0re loser
Aug Member 2021

s0re loser

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm going to try to keep this short
please dedicate more time to rebalance dead content that is ALREADY in the game.
players are looking for either rewards or xp rates.
you have TONS of mini games that are literally dead because they provide neither good rewards nor good xp.
spend some time thinking about it.. its will round out the game for people to have different paths to their desired goals

rebalancing is cheaper than creating new stuff.

02-Jan-2024 22:10:06 - Last edited on 02-Jan-2024 22:10:40 by s0re loser

Tenebri
Jan Member 2015

Tenebri

Posts: 39,236 Sapphire Posts by user Forum Profile RuneMetrics Profile
this is a 20+ year old game

dead content is going to happen. especially when new content is constantly being released.

making dead content alive again all thats going to do is make other content dead.

s0re loser said :

rebalancing is cheaper than creating new stuff.


im not so sure this is true. anything to back it up?

but people want new stuff, not rehashed old content
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

02-Jan-2024 22:16:00 - Last edited on 02-Jan-2024 22:17:16 by Tenebri

s0re loser
Aug Member 2021

s0re loser

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm pretty sure majority of players find out about the dead content from YouTube videos... they never played it and don't know if it is interesting or not- for most it IS new.
ppl seem to learn how to get their stats up by guides on wiki or YT.. they do not explore the 4 corners of the game- they are chasing money or xp.
the solution is to bring up other activities to be comparable in xp or gp... not to let one path completely overshadow the rest

now content is needed for YouTubers who play this full time
whereas players come back with nostalgia- they never completed the game as 12 year olds...


rebalance cost- purely logic.
new content= concept,design, execution, trial and then deciding on a drop table and xp rate
buffing the drop table or xp rate of a mini game is cheaper than creating another one form scratch

02-Jan-2024 23:28:06 - Last edited on 02-Jan-2024 23:30:23 by s0re loser

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