What would need to happen, realistically, to reverse the damage...
You'd have to lock out Animate Dead by some more requirements... I mean, buying cryptobloom was one of them, now there needs to be a separation and then a lock out.
#1 - Promote a spell downgrade, almost like a forced downgrade for those who want Master Quest Capes, but make it look like an upgrade:
- nerfs the armour reduction
- increases some other factor
#2 - Introduce a Range/Melee Quest, individually, promoting each skill separately per quest:
- match the new spell promotion-downgrade equivalent to the Range/Melee enhancements granted from the new quests.
What this would do:
A.) Lock out MQCapers from PvM
B.) Offer Range and Melee an equivalent to the new nerf introduced to Animate Dead
#3 - New Separations introduced to PvM:
Upscale of Bossing Modes (New Bossing Modes)
Important note:
- it's worth saying that upscaling boss modes, or creating new variations of them, may give incentive to acquire new upgrades to armour. You'd still be able to keep old bosses, except there would be a bright twist to them, in that the requirements would shift into a progression of PvM/loot.
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So, there you have it... Animate Dead forces a progression of PvM-related Runescaping. I wouldn't look at it as damage but for now it's an issue that may need to be resolved for a healthy look into the future.