I still feel like I am over-utilizing myself in the Wilderness Flash Events which are the special events that provide "Very Wild Rewards", and receiving close to
nothing
in terms of rewards. I can understand the Evil Bloodwood Tree event being an all-around favorite because it is accessible to
everyone
, but what I have a real problem with are the arbitrary damage cap values necessary to complete the combat-oriented events.
Why are there no metrics which measure time-involved? Damage taken? Who took (or in my case,
tanked
) the most damage for a certain amount of time?
I have participated in the Infernal Star and King Black Dragon Rampage events only to succeed less than half the time. I usually end up somehow maintaining aggro, taking tons of damage, and I just become a damage dummy for NPCs as t-92/95 gear-equipped peoples just come in and reap all the necessary damage cap scores--
and well over
the requirement.
Why is this arbitrary damage value the decisive metric to measure who
does
and who mostly definitively
does not
receive rewards about seven-to-nine times out of ten? Let's be honest, there is only one definitive 'skilling' event and that is the Evil Bloodwood Tree event. The other two are combat-paramount if you expect to receive the "Very Wild Rewards" (like
Dragon Rider
equipment--this is heavy, undiluted sarcasm if you cannot read the tone).
Why is the casual
Skiller
barred from accessibility to rewards? I understand the milquetoast polite responses are going to range from "Too bad, better luck next time," (when luck does not dictate the capacity to obtain the rewards and it is instead glaring arbitrary damage-cap values) or "Fine then, just don't do it; more loot for me," (when that too is an uncritical examination of someone else's critique that only demonstrates how stratified the 'Higher Level Players' view everyone/everything else beneath them).
Why disadvantage every casual player/skiller?
What's a signature? And what are they for?
16-Feb-2023 12:17:47