Forums

6th age quest requirements

Quick find code: 259-260-959-66221270

Handkerchief

Handkerchief

Posts: 691 Steel Posts by user Forum Profile RuneMetrics Profile
Kinda wanted to check in and see what Jagex/other lore-heavy players think about how quest requirements have gone since the 6th-age 'reset' after TWW. My impression at the time, and it turned out to be wrong, was that going forward, 6th age quests would require the relevant prior 6th age quests released up to that point to be completed. Instead, it's been pretty slap-dash with what's been required or not. I know this is pretty well-trod ground, but it's been a while since the 6th age started and I wanted to gauge how folks think it's gone.

And from Jagex' perspective: has it worked? I know the goal was to get more engagement with quests to justify the dev time by not having them locked behind hours and hours of previous quests. Absolutely a legitimate concern, I get it.
Continual disappointment is the spice of life.

06-Jul-2021 00:13:29

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
What sorta disturbs me is they were going into the other extreme from previous times - WGS (and to a lesser degree a couple of other quests - they usually are not that obvious, but I wasn't able to do legend's quest in the OS league due to fairly random quest pre-requirements for instance, which just aren't featured at all in the quest in some way) heavily featured inadequate requirements solely for the reason to make the quest more prestigious - or if they just cut content without those reqs. That likewise was a dumb decision and Stu's rework, which removed a lot of irrelevant quests (and that QP requirement, which also was unfitting, since it the quest never directly was about your general influence), but added a couple of fitting things in lieu basically made the quest requirement wise what it is supposed to be. Take a look at OS's literal counterpart with DS2 - it has not a single requirement for which I would have to ask why it's on it.

I think the first reset after RotM was fine, since it otherwise would have caused most quests following afterwards - also low and medium levelled ones - to have TWW (and if that was done right RotM in consequence), the second one following endgame also was for the very same reasons. The third one following Desperate Measures was bullshit though - they said they wanted to make AQ more accessible - but I highly doubt somebody doing it would have failed at measures. Likewise while it obviously should have featured Fate of the Gods, I can understand it didn't - but why not at least Heart of Stone for some general context. Likewise almost nobody would have failed at fulfilling the requirements of city of senntisten if temple at senntisten would have been a requirement rather than just recommended.

They basically need to find a balance - it's obvious quests shouldn't feature higher tiered ones as requirements even if they were logical - but there is no good reason to cut lower levelled ones from it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Jul-2021 04:54:22 - Last edited on 06-Jul-2021 05:22:37 by Rikornak

Handkerchief

Handkerchief

Posts: 691 Steel Posts by user Forum Profile RuneMetrics Profile
Part of the issue that you raise here is that in recent years a far, far too high percentage of quests have been Grandmaster level, with a correspondingly large effect on big storylines. As a result, they don't want to have those GM-level quests as requirements but at the same time, future quests make no sense without having done them (or end up spoiling them).

I think that last parenthetical point is, perhaps, what bugs me the most -- in news posts, videos, etc they hype up the next thing coming, and as a result, spoil the story for anyone who hasn't done it. As maxed players who can immediately do any quest, it's obviously not a big deal for us, but thinking back to when I was a low- and mid-level player gobbling up quests, I'd have been super annoyed.
Continual disappointment is the spice of life.

10-Jul-2021 18:26:17

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
As I said - it's fairly obvious they need to find a good middle-way - seeing their 'recommendations' for GWD3 (to be honest I think it's laughable, that you do not need at least city of senntisten (and that absolute minimum of pre-reqs for it) to access it, while having skill requirements in the 90s), it's fairly clear the quest line (from AQ onwards) should at least have had desert treasure (temple at senntisten also wouldn't be unreasonable for that, but DT is enough to know who azzanandra is), desperate measures and heart of stone (+their respective pre-reqs) completed - of course stuff like fate of the gods, light within, children of mah and sliskes endgame also would've been highly adequate - but that all are quests above and beyond city of senntisten, while the remainder is stuff most players should have completed long before even attempting AQ.

Of course while players wouldn't be able to grasp everything without that recommended stuff, I would say they would at least properly understand the plot with a decent framework of quests, while the current state literally does everything it could to prevent that. I mean Jagex has provided a timeline list in which order you're supposed to do which quest - but that one also would suppose to lock you out of rewards at points at which they still would be useful to you (since it implies a lot of low levelled quests would only be done, when you're actually world guardian already, hindering your progress).

Teaser material not ingame always is an issue for players not fully up to date with the story line though - that's not restricted to RS. Best to avoid it of course, albeit it's fairly tame with RS, since players can't extract cutscenes or similiar stuff months ahead from a test server.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jul-2021 05:16:11

Chee
Jul Member 2016

Chee

Posts: 1,946 Mithril Posts by user Forum Profile RuneMetrics Profile
I miss the days when relevant quests were required for sequels/other content that involved prior quest knowledge . It seemed to make sense for the most part, although I will admit I'm not sure what MEP2 had to do with WGS when it released lol

I guess I don't really mind TWW's lack of requirements because it's such a catastrophic event that shapes the world's lore (but by now we're all aware of what happened anyway), but subsequent quests (City of Senntisten for example) having soft requirements (recommendations I guess?) rather than lore-driven gameplay kinda does really bother me. I get that Jagex is trying to make content more accessible, but I don't think this is the way to do it.

I'm also not sure how they're going to approach the idea of the 'World Guardian' potentionally but not necessarily having a (broken?) elder artifact in their possession. The Measure made sense, it was small it something would could keep track of easily - and The Needle was stolen before we could do any kind of claiming - but this seems ... a bit of a stretch. If we're going with 'we broke the staff again, oopsie but here's 80% of it so you can use it for combat' then like, okay sure? I guess? But then Kerapac should be dead, right? Right?? If so, then what are the consequences of having the Needle within EGWD. This is clearly meant to be permanent content so like ... ?????????????????
@Chee__RS
Maxed
Ironwoman
Completionist
Q
ue
st Mas
te
r

Max: 28 Jan 2018 | MQC: 9 Aug 2019 | Comp: 18 Oct 2019

01-Aug-2021 15:55:44

Dulcis Nex
Dec Member 2021

Dulcis Nex

Posts: 2,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Handkerchief said :
My impression at the time, and it turned out to be wrong, was that going forward, 6th age quests would require the relevant prior 6th age quests released up to that point to be completed.
Well you see that would be an intelligent solution so obviously jagex ignored that option.

Its had 0 effect, the plebs still don't do quests or hold spacebar through them if they really need to unlock something, if anything dropping players in halfway through a storyline will leave them not understanding the background so less likely to engage so they just hold . . .
You'll get it when you deserve it.

07-Aug-2021 23:38:44

J R Kerr
May Member 2007

J R Kerr

Posts: 7,222 Rune Posts by user Forum Profile RuneMetrics Profile
I had my daughter come with me and get a kerapac kill and she hasn't done any of the quests to understand who he is yet... and its a little weird cause I reallllly want her to like the quests, but like...

rune mysteries and wizard tower got that big rework and I love it... and the stuff for like... well lets just say... the early morytania quests... woo. some real relic/legacy graphics and stuff in there.

also true I been doin reaper with her and I swear I saw a cartoon where the two elf dudes turn into helwyr, but... idk where that is now. I told her to look out for it, and she hasnt stumbled over it yet.

so yeah agreed. it could use a rework, and it'd definitely help new players who are not my daughter and guided by me.

edit/add: she loved the fairy tale quests. still wearin untrim agi cape and jussssst about to cape farm and trim her agi cape. I advised she tune her goe to zanaris. so far she aint been fatigued by getting places. yay.
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

08-Aug-2021 02:33:42 - Last edited on 08-Aug-2021 03:03:40 by J R Kerr

Quick find code: 259-260-959-66221270 Back to Top