Runescape at its core back in the early days (classic, RS2) was very grindy. Every attainable goal had easy calculators of time put in = time it took to achieve it.
However, looking at more recent content, and especially this newest skill, literally everything is rng based. Everything. And it got me thinking, why?
Back when SOF/TH was first introduced into the game, people pointed out that Jagex was introducing official gambling into a UK-based game. They pointed out that it may not fly in the UK with it's anti-child-gambling laws. Of course, nothing came of it, but the complainers weren't wrong that gambling is an addiction.
Is Jagex adding more rng because it's addictive? Is that why everything is becoming more rng-based? So you can get hooked on getting that next "win"?
13-Apr-2020 07:45:18