The pet will only pick up one item from a slain enemy
So when i kill a mob , and i drop a asc bolt or arrow and the pet pick's that up instead of the mob drop is quite annoying because it doesn't do what it described.
Idea's to fix this:
1. Stop them picking up items that the mob hasn't dropped
2. Give us the option for the familiar to pick up items of "X" amount , like in the area loot interface
3. Add a option to pick or not pick up arrows as a separate option
I use this ability a lot during slayer to help with kills p/h and to save time looting , i think i spend more time going to pick my drop us because the familiar has picked up my arrow instead of my drops
This could be a small ninja update that I'm sure most of us will appreciate
These are rough edits to show what could be done
Normal
Make attuned crystal teleport seeds have a protect item value of over 100K. Right now - if killed in the wilderness - a wilderness sword 4 is protected over it.
Attuned crystal teleport seeds take a hell of a long time to replace, whereas 100K for another wilderness sword 4 takes very little time to acquire.
qol suggestion remove eoc and microtransactions
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I got some good ones remove legacy combat Buff the old quest bosses especially in recipe for disaster finally Buff the max hit of the abyss creatures in the abyss.
I need my blue charms back.