Original message details are unavailable.
We've already started working away on our next ninja project - a new Divination Distraction and Diversion! You may remember earlier in the year we ran a Player Power poll to decide which skill to make a DnD for, and Divination came out on top!
The ninja team had a few things to get out of the way first - Soul Reaper was already on the cards, and we'd already done some work on expert skillcapes so we wanted to get both of those out of the door before focusing on the DnD, but now it can have our full attention!
There'll obviously be much more information in the coming weeks, but we wanted to start by sharing our aims for the DnD, to give you an idea on what to expect and a chance to give feedback!
<ul>
<li>The main aim is to add variation to the Divination training grind! With this in mind, it'll likely be something you can access from the Divination colony you are training at.
<li>It should offer a good Divination XP reward.
<li>More of a minor point, but there should be some incentive to work as a team with multiple players, however this should not be essential.
<li>The DnD will be accessible across all levels, and we are aiming to work in advantages or additional interactivity as you become higher level in Divination.
<li>It will only require Divination, no other skills.
<li>We intend for this to be something to participate in relatively often, e.g. once per hour.
<li>The DnD is planned to be a similar project size to Evil Trees, so relatively small.
</ul>
As always, things are subject to change, especially taking on board all your feedback. We'd love to hear what you have to say, or speculation about what the design could be!
As an additional reminder, we will of course continue our general ninja improvements and fixes alongside the project
.
Zamorak83432
said
:
Original message details are unavailable.
We've already started working away on our next ninja project - a new Divination Distraction and Diversion! You may remember earlier in the year we ran a Player Power poll to decide which skill to make a DnD for, and Divination came out on top!
The ninja team had a few things to get out of the way first - Soul Reaper was already on the cards, and we'd already done some work on expert skillcapes so we wanted to get both of those out of the door before focusing on the DnD, but now it can have our full attention!
There'll obviously be much more information in the coming weeks, but we wanted to start by sharing our aims for the DnD, to give you an idea on what to expect and a chance to give feedback!
<ul>
<li>The main aim is to add variation to the Divination training grind! With this in mind, it'll likely be something you can access from the Divination colony you are training at.
<li>It should offer a good Divination XP reward.
<li>More of a minor point, but there should be some incentive to work as a team with multiple players, however this should not be essential.
<li>The DnD will be accessible across all levels, and we are aiming to work in advantages or additional interactivity as you become higher level in Divination.
<li>It will only require Divination, no other skills.
<li>We intend for this to be something to participate in relatively often, e.g. once per hour.
<li>The DnD is planned to be a similar project size to Evil Trees, so relatively small.
</ul>
As always, things are subject to change, especially taking on board all your feedback. We'd love to hear what you have to say, or speculation about what the design could be!
As an additional reminder, we will of course continue our general ninja improvements and fixes alongside the project
.