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Keighlea

Keighlea

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That looks a lot like the duel arena to me for some reason hehe

My only feedback would be artificially lengthening a boss fight seems a bit redundant at this point (not allowing Vorago or Araxxor to be killed "because mechanics" for example).. So looking at your skilling boss, having to kill each leg a certain number of times before it dies doesn't go over well with me. Instead of having to kill something 5 times for it to stay dead, give it 5x (or more) the HP so it actually survives for that amount of time instead, and only "dies" once
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09-Jul-2015 05:37:41

Kakamile

Kakamile

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Keighlea said :
That looks a lot like the duel arena to me for some reason hehe

My only feedback would be artificially lengthening a boss fight seems a bit redundant at this point (not allowing Vorago or Araxxor to be killed "because mechanics" for example).. So looking at your skilling boss, having to kill each leg a certain number of times before it dies doesn't go over well with me. Instead of having to kill something 5 times for it to stay dead, give it 5x (or more) the HP so it actually survives for that amount of time instead, and only "dies" once


Yeah, makes sense.

I meant break limbs a total number of times, not each type 25 times. That way boss is killable if ppl die and each player only pokes twice before phase is done.

09-Jul-2015 16:51:45

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