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Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Actually now that I think about it, it could be just 13m exp for lvl 120. Or something low as 20m.

This means that inventing could be quite slow exp rates to match the time taken to get a 120 skill.

But why level scaling? It's a very random idea. Take a look at the front page of high scores, maybe the level scaling is there such that it ensures the exp rates will be very slow compared to other skills and it would take a very long, long time to reach 200m. That way, we'd won't see an entire page of 5.4b players for a while.

13-Jun-2015 01:02:51

Keighlea

Keighlea

Posts: 40,455 Sapphire Posts by user Forum Profile RuneMetrics Profile
I can't compare it to prior events since I didn't participate in them, but it seems a bit redundant to me. It was fun to figure it out at first, but it doesn't change much :( .

Tuska keeps winning though! As a citizen of Gielinor, MEEP PEOPLE START HELPING OMG... But as a player wanting a fun game, GO TUSKA
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13-Jun-2015 01:03:04

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Zamorak83432 said :
So i'm not missing anything? since i can always get the rewards after the event.


The emotes and the cosmetic overrides + a new home teleport animation will be discontinued I believe.

Only tuska's wrath and tuska warpriest may be dropped somewhere, maybe airuts.

13-Jun-2015 01:05:29

Lathow
Oct Member 2005

Lathow

Posts: 20,529 Opal Posts by user Forum Profile RuneMetrics Profile
Right so from my understanding, invention will be a skill and not an equally time consuming unlock tree because skills sell well. It will be an elite skill because it won't be as straight forward as a standard skill, and among others will require level 80 in a skill to be trained. It is not unlikely that it will start at level 80 too, but this is probably more unlikely than likely. In short lots of reasons to create a new skill group, use level 120, and use different xp scaling, but ultimately because skills sell well?

Regarding the numbers, anything is possible. Dungeoneering originally maxed at 99 but had limited floors and very slow xp rates. However it became apparent that the skill would feel awfully slow and not particularly fun to level with progress not being so visible, both in low and high levels, so the 120 concept was born. So regarding inventing, I'm not sure how it will work, but as I said anything is possible, with anything being a big range of xp rates as well as xp required for levels and money required for xp.

It could be a skill that maxes at 13m xp (as 120) and at 99+ the xp rates are in the hundreds of thousands per hour, at no more than, say, 5 gp/xp. But it could also be like 60m for 120 (all we know is a different formula, so less than 104m, but nowhere says how much less), with no more than 100k/hr xp rates (despite it being a buyable), and costs over 20gp/xp, especially at the beginning when everyone will rush to max it.

I guess we'll have to wait and see, at the moment I doubt anything is set in stone so..
Hi

13-Jun-2015 01:33:11

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