Range seems really slow compared to Melee
Melee tears the normal ones apart but you get owned more (I use vamp scrimshaw to take care of this for the most part)
I take range switch for the SE spawn since Melee misses a ton on it. It works well from what I've seen so far.
The only issue is when you get more than 3 Edimmus attacking you at once when meleeing, you get hit really rapidly and can't output enough DPS to heal fast enough - I've tried putting on some range armour (yea yea accurancy loss and whatnot) to tank them a bit - didn't miss too much even with a broken OH long.
I want faster kills so I'm just testing various methods to see which I prefer.
- “Never trust a hug | It's just a way of hiding your face.” -
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28-Nov-2014 12:24:39
- Last edited on
28-Nov-2014 12:25:11
by
Singularity