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StoutStarmie

StoutStarmie

Posts: 2,515 Adamant Posts by user Forum Profile RuneMetrics Profile
Holy crud I just cannot get both accounts to stay logged in at the same time, one client is constantly freezing and it's so annoying about to call it quits on iron man

Embrace your dreams, and... Whatever happens, protect your honor.
It's not the end that I fear with each breath, it's life that scares me to death

13-Oct-2014 13:50:25 - Last edited on 13-Oct-2014 13:51:06 by StoutStarmie

Amaethwr
Aug Member 2008

Amaethwr

Posts: 14,634 Opal Posts by user Forum Profile RuneMetrics Profile
Body btw said :
HTTP://gyazo.com/1bbbaf5df1f9a94f3491980e67a50de6
wtf happened lol
._.


Vandalizes said :
http://i.imgur.com/c2actrg.gifv
Made me laugh in class :[
>.>


Seeker said :
Hadn't seen the cat since Friday and been out looking for him. Today he finally came home D:
Aww :3 At least its finally home
Selective Completionist

13-Oct-2014 14:01:40

Vandalizes

Vandalizes

Posts: 8,813 Rune Posts by user Forum Profile RuneMetrics Profile
Four monoliths are placed in this location. A player can buy moss seeds for these monoliths for 1,000gp each. The seeds are also tradeable. To place a seed on each monolith, the player will need level 75 Farming. This moss doesn't get diseased, and does not require compost, but the player can attune their amulets of farming to supervise growth.

Instead of growing over time, the moss grows one growth stage every 50,000 XP that the player generates in one skill The monolith has four growth stages, so requires 200,000XP to grow fully.Each monolith is tuned to a specific skill, and only XP generated in that skill will grow moss (XP from quests, minigames etc are not included). A player may have a Slayer Monolith, for example. Bonus XP does not contribute to the growth of moss.

The skill focus of each harmony monolith changes every 24 hours, but the amount of XP contributed to the monolith (and growth of moss) is permanent. A monolith can be relayed to any skill that a player can currently receive challenges in. If a player has fewer than four skills which they receive challenges in, the monoliths will create duplicates (a player could conceivably have four Dungeoneering monoliths at one time). XP is only contributed to one monolith at a time (if a player has four Dungeoneering monoliths, only one gains XP contributions at a time, and any overflow XP flows onto the next Dungeoneering monolith).

The player gains a random amount of moss, between 1-5 per harvest. This moss stacks and is tradeable. The player can then add the moss to existing juju potions to convert them into tradeable skill potions. When drunk, the potion's effect lasts one hour.

Juju potions will be made tradeable with the update. The aim is this creates a vital moneymaker for skillers. Those effects are as follows, and more effects may be added with the release:

This sounds like something evil jagex would make a comp req, a 5 day long one

13-Oct-2014 14:29:30

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