HorrificRNG
said
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Morgan
said
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People say the Max Guild area is a bit OP and stuff, but let's not forget that you must be maxed to access it, so it HAS to be good or OP.
how is it OP though? I've not seen anything overpowered there.
Some people said the portal to bosses are OP, the bonfire, etc.
The portals are broken, nex 1 doesnt work, when u use the gwd ones u never lose kc, go do 1 arma trip say u end at 400kc, tele to max guild, bk in kree portal ull still have 400 kc
Morgan
said
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HorrificRNG
said
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Morgan
said
:
People say the Max Guild area is a bit OP and stuff, but let's not forget that you must be maxed to access it, so it HAS to be good or OP.
how is it OP though? I've not seen anything overpowered there.
Some people said the portal to bosses are OP, the bonfire, etc.
I don't think the bonfire is
that
OP. Saving logs isn't a huge deal because FM is so cheap as it is. Unless it has some other cool features? Saving the KC as Kasper said is a little crazy though. I like the garden teleports more though, I hate finding crystal tree's and making my way to poison wastes so I use those.
Tbh I don't mind saving KC considering at this point it wouldn't make a difference if they scrapped the KC mechanics altogether. In fact I'd support it.
Vandalizes
said
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Not sure if the Kc is a bug or intentional
I hope it's intentional! After all like I said... you need to be maxed to access this guild
Good benefits like this should be left untouched.