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David384

David384

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Question 19.
Uh, hard question is hard.
Nomad's Requiem wasn't bad, for the value of the boss fight and such. Elemental Workshop III was excellent as the puzzles required you to seriously think and plan it out. Summer's End was alright, that bloody beast kept nearly killing me though. RFD was an interesting, if long winded quest(Does anyone remember why they were all there to begin with?) and the rewards were quite nice. The most recent one, Prisoner of Glouphrie was excellent as it showed more of the connection between the Gnomes and the Elves. Within the Light was an interesting quest, left many open doors, and was just nicely polished, leaving you wishing the next quest would come out already.
Honestly, many quests have their own positives and negatives. Provided a quest has a good story, is a bit of a challenge(At least, moar grandmaster quests that aren't like The Void Stares Back...That wasn't as tough as the difficulty would have you assume.), and has a decent reward for the time. I would've liked more reward from Elemental Workshop III for example, that puzzle was tricky and took me a long while to solve.
I think that about covers it. I don't mind short quests with small rewards, but long or difficult quests should have high rewards. And I'm sorry, but a quest isn't grandmaster just because it requires higher levels. WGS was a trial, Nomad's left you feeling proud of beating him, but The Void Stares back was short, and uneventful really. The boss was a little tricky, but nothing like Nomad. Oh and those Void Knights were pretty useless lol.

12-Feb-2011 20:01:47

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