What is your opinion on a land expansion of RS, where certain things are spread out farther apart and have more space between them? In a way purely for aesthetic purposes, since HTML5/NXT are bringing larger render distances.
For example, you can clearly see most of Burgh de Rott from the Cithared* Abbey, and White Wolf Mountain looks like a pimple.
Could there be a graphical work-around that would do the job, such as strategically placed skyboxes to cover lands that shouldn't appear to close to another?
07-Nov-2014 00:00:26