Why did you choose to add non-Slayer monsters for the new Slayer D&D? Also, why is the new D&D totally luck based spawns, and not setup along the lines of previous wave-style combat? e.g. Fight Kiln, Troll Invasion.
When I first heard about this D&D, I was super excited to see how you managed to incorporate the entire Slayer skill into a D&D. I was expecting Slayer Monsters scaled up in combat levels that you would have us challenge in a wave style format.
I was a bit disappointed to see that this was not the case. Running out and buying tons of Slayer gear (Slayer Gloves, Rocksalt, Mirror Shield, etc.) ended up being all for naught. Instead we get monsters that don't even classify as Slayer creatures in our waves. (Just because you can buy the ability to unlock them, doesn't make them Slayer monsters.)
As for the amount of time needed to get the title, it seems fair, but the luck spawns have prevented me from prevailing.
26-Sep-2014 13:27:42