THE NEW BALANCED WILDERNESS WITH UNIQUE
SPECIALTIES,CHANCES AND RULES.
Wilderness is a pretty huge area with lots of resource and training spots are located.There are many spots as :
- A couple of fishing (North,Nort west and South of Daemonheim peninsula)
Fishing spots at ponds (other than the lake at Bandit Camp) could include turtles,eels,small fishes,snails and frogs even crayfish types.
Fishing villages (at east of Wilderness could be spread from far North to East adding different types of fish.)could have walls to keep Pk ers out.There could be fish bazaars to stock or trade.
Mining siteS : Spread around Wilderness,there are many wonderfull spots that are sadly wasted.These could be run by Hobgoblins,Chaos Dwarves and any native races.These Npc* would get money from players to let them in;to guard them from Pkers and revenants.(Auto guard by walls).
FREE TRADE SPOTS:
PS: Bandit Camp could be better fortified to keep Pk ers out.There could be a bigger Black market that could let free trade in.
Balance Pk ing wide spread all Wilderness and great resorce stocking,skillng and making good profit at Black Market(Prices could let Solo Merchants make more profit which they would not have a chance to do at safe Grand Exchange market...
Why ? Because Wilderness is dangerous and Black Market is hard to reach at.)
BALANCE BY MOVING RESOURCES TO SAFE AREA
Give away more spots to gather resources.Aid adventurers and skillers by safe spots to enter and stock their goods and to trade,cook,heal.
HIRE PLAYERS TO BODYGUARD THEM as if teaming as a Mini game specialty.Skiilng,stocking and trading spots shpuld be safe areas,Revenant and Pk er proof.
Travel routes,open areas between skilling and stockin-marketing areas will have a reasonable amount of distance to let Pk ers(clans) to raid adventuring players/parties;but also will let skillng.
16-Jan-2011 15:20:53
- Last edited on
16-Jan-2011 15:53:33
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[#6FZ119S31]