full torva, but when the rubber meets the road, that's beyond the financial means of most players. One final note: this test was conducted after the 4 July update to the Beta, when nominally many issues (including lifepoints for black demons) have been fixed to Jagex's satisfaction.
Stat Levels: 81 Att, 81 Str, 80 Def, 79 Ran, 94 Mag, 80 Pray, 70 Summ
Combat Level: 111 (Live), 176 (Beta)
Date of Test: 5 July 2012
Live Game
Gear: proselyte tasset/hauberk, Helm of Neitiznot, obsidian cape, dragon boots, Culinaromancer's gloves 10, abyssal whip/dragon defender
Inventory: 3 rocktails, super attack (4), super strength (4), holy wrench, prayer potions (4)
Strategy: attack with melee (training Attack), pray Deflect Melee to avoid all damage
Time for 10 kills: 6:17
XP for 10 kills: 6280 Attack, 2090 Constitution
Supplies consumed: 1 sip each super attack/strength, 1 sip prayer potion
Beta - No Abilities
Gear: black d'hide body/chaps/vambraces, snakeskin boots, Archer helm, amulet of ranging, book of balance, Ava's accumulator, rune crossbow/offhand rune crossbow/adamant bolts
Inventory: ranging potion (4), sharks
Strategy: attack with Ranged, playing to monster's supposed weakness to bolts; tank damage since it can't be fully blocked by protect/deflect prayers
Time for 10 kills: 12:15
XP for 10 kills: 1540 Ranged, 520 Constitution
Supplies consumed: 10 sharks, 2 sips ranging potion
Beta - Full Use of Abilities
Same gear/inventory/strategy as Beta with No Abilities
Time for 10 kills: 7:27
XP for 10 kills: 1540 Ranged, 520 Constitution
Supplies consumed: 1 sip ranging potion
Comments: It's pretty clear that the Beta cannot hope to compete even on such an average task with average gear. Just AFKing it in the Beta is simply not an option -- it took twice as long for the same number of kills and massive supply consumption. Going crazy using abilities brought the time closer to parity with the live game, but was still a full minute slower. Healing
29-Nov-2012 20:51:12