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Evolution of Combat Transcript Thread is locked

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blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
"... we are nothing without a decent player base giving us feedback all the time. We want to improve the system and make it more suitable for all of our players" - Mark

"This is one of the few opportunities in the industry where you’ll really get listened to.... Tell us your feedback and we will listen"- Chris

One of my earliest suggestions from the beta was that pressing enter to chat is a really simple, really basic limitation that significantly changes the game. When you're in combat and you need to communicate with teammates, distract opponents, or ask for help, pressing enter each time is going to be frustrating at best. Why should communication in the game be given less precedence for players who do not see combat as an intensive activity?

I thought that the fairly recent release of teaming up in slayer was an awesome idea because you could chat with another slayer as you went about your task. Now it seems that the choice is to put up with an annoying interface, avoid being social, or to apply 'momentum', which would then PREVENT you from using any buffs for 15 minutes. You ask players what they want, but then in-game they are limited to which features can be applied.

The EOC update is taking away from the community of the game in favour of combat-centric gameplay. Yes, I've read about your modern target market, but this is still a MMORPG - a role playing game where players can be who they want to be. I've made suggestions in the past for improving combat, such as cycling through quick prayers through a right-click interface, similar to the active clan ring buff in dungeoneering. Suggestions such as these from myself and other players have largely been ignored while Jagex continues to make changes that its player base deem as unnecessary.

It's exciting to work on new projects, and to develop new capabilities, but I believe the time for this is still some way away.

26-Sep-2012 09:44:40

Coqui

Coqui

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
The Evolution Of Combat . Has a nice ring to it. Haha. Honestly I love combat the way it is now. Seems fair, but I can also appreciate the fact that it's going to take a little bit more skill and it might bring a little more fun into the game.The only thing that I might be confused about might be the combat levels changing and stuff. Either way, I'm pretty sure I'll be able to adapt. :) Seems like an O.K change. :)

26-Sep-2012 10:13:53

clrd u
Oct Member 2023

clrd u

Posts: 268 Silver Posts by user Forum Profile RuneMetrics Profile
When EoC came out, i remember hopping on as fast as i could! i did a little combat, did a bunch of stuff, but when i got confused, i started hating the EoC. Iv'e read alot now on the EoC and it really has gotten alot better. like iv'e seen almost all the combat working mods say, there is no tutorial. and thats the problem. When the tutorial is released, i think alot of the players will be more excited to change and like the new evolution. my only opinion is, please read more player feedback when it comes to stuff like the new combat. right now, my only question is, will getting more Xp be a problem in runescape now? will it be faster to get 99hp/range/mage then with the new combat? "Ive seen a player get 2m xp an hour off of chinchompas." wud bursting rocklobsters and chinnings monsters be adding more skillcapes seen in the game?

P.S. wud all the mods in rs with animals and penguin pics and stuff as their forum pic, be considered glitchers =P? they seem to abuse bugs. whats so wrong if we do o.0?

26-Sep-2012 10:26:50

clrd u
Oct Member 2023

clrd u

Posts: 268 Silver Posts by user Forum Profile RuneMetrics Profile
I do NOT agree with the new prayer nerf in EoC, but i understand why you did it; if you maybe boost the blockage percentile on how much it blocks, at least 60% instead of 40%, prayer would be more effective than it is now. there is no need to level up prayer now if its at 40% reduction tbh. just please consider boosting the blockage percentile to either 50-75%,somewhere in there, instead of 40%. shoutout to Pi, hope the tutorial will help us players.

26-Sep-2012 10:32:08

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
Oh also, the vote for free trade was rigged by only having a 'yes' option, with no obvious defences against non-registered spambots exploiting the voting system.I'm sure if the poll was run again with a yes AND no option, for registered users only, and with quality captcha or equivalent security, a very different result would be obtained.Although much feedback from other players appears to have been taken into account, there is still a large amount of feedback which appears to have been given less weight or is completely ignored. My concern is that the criteria for deciding which feedback is important and which feedback is not rests solely in the hands of decision-making senior staff.Regardless, I hope that the implemented changes will make the transition to EOC as smooth as possible. I have no interest in trying out the beta any further at this time, but will give additional feedback once the tutorials have been introduced.

26-Sep-2012 11:02:42

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
@JanuaryFury - I agree, Jagex seems to have a tendency to introduce lots of drastic changes at once. Although the change from 100% protection to 40% is great from a theoretical perspective of how combat could be more engaging, it's also a drastic change from what players are used to.

Something along the 70% mark would be a good starting point as 2/3rds of the damage is still prevented, which prevents against attacks that would otherwise be considerably devastating. It also gives players a chance to adjust to the changes and judge whether a further decrease would be acceptable to players.

EOC is effectively a lesson in change management that applies to the player base as much as change in a corporate environment would apply to employees. For the most part, changes in the beta have been occurring gradually, but that doesn't mean that players want to consistently check beta to see what has changed.

Getting the changes over and done with and upsetting people in the process WILL cause people to quit, just as they would in a real-life scenario. It's not about player's willingness to adapt to the changes - it's about Jagex's unwillingness to realise that players are people too, and need many changes to be more gradual when EOC goes live.

26-Sep-2012 11:17:24

blackphat ro
Sep Member 2023

blackphat ro

Posts: 962 Gold Posts by user Forum Profile RuneMetrics Profile
Finally, @Tele

I've been around longer and was far more accustomed to RSC when RS2 came along. There was nowhere near the amount of distrust, discontent, and outright voices saying NO, STOP, DON'T DO THIS UPDATE.

In fact, RS2 was embraced to a considerable extent. While some players were not happy with changes to the 3-hit combat system, these were mostly stronger players that were almost guaranteed a win from the first-hit scenario, while lower level players were happy with the change as they were no longer disadvantaged.

One of the problems with the EOC update is that the issues are those that effect the game, not just PKing. It effects the dungeoneering skill, the slayer skill, bossing, communicating with others during combat, drastic changes, and the need to adapt to these changes at Jagex's discretion. Changes to ancient magicks effect game lore, while changes to special attacks on weapons such as Korasi's Sword affects game storylines such as the Pest Queen. Making these availabile as abilities to all players defeats the purpose of gaining special rewards from quests and quality storylines.

Just like Prince Ali Rescue is being replaced with Broken Hearts, and past quests have been removed, altered or turned into mini-quests, EOC is replacing loved and valued content that players currently enjoy despite its limitations. Telling people that they should 'just go along with it' is passive acceptance with no critical consideration to the long-term effects on the game, its player base, and the feelings of those individuals. I can only hope that these kind of issues are addressed in the following Q&A.

26-Sep-2012 11:32:24 - Last edited on 26-Sep-2012 11:35:37 by blackphat ro

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26-Sep-2012 11:41:49

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