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6wise2264

6wise2264

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
from a business perspective. this is like zynga coming out with farmville2. where the majority of their clients love farmville1 and its simplicity. and farmville2 was a failure. maybe its time to recognize eoc as a failure and see its cost of updates and development as sunk cost.

or just create a new platform where there is eoc and rs2.

sayounara.

20-Nov-2012 16:15:43

Whilow

Whilow

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm sorry Jagex, I love Runescape and all you've done up to now. But EoC is horrid. It's awkward, difficult to understand. There is no explanation of how to do things. The old combat system may have been simplistic, but that's what made it so enjoyable. I've been completely put off my favourite skills now, such as Slayer.

Please consider what you are doing. Players are unhappy, I'm unhappy. If you truly wish to make your players happy, why not listen to what they really want? I struggle to believe over half the population wish for EoC.

20-Nov-2012 16:23:41

Evil D Live

Evil D Live

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
“There is part of the community you’ll never be able to please,” says Mark Gerhard, the CEO of one of Britain’s most successful games studios.

His company, Jagex, has become an elite force in the UK. That’s mainly due to flagship MMO Runescape – launched in 2001 * that Jagex claims is, today, the world’s most popular free-to-play MMO.

Runescape made ₤38 million in twelve months leading up to March 2009, and keeps content fresh through a constant stream of updates and patches.

“In fact now,* said Gerhard, “I think Runescape is the only MMO that’s continued to grow.”

But each time Jagex updates Runescape, it’s taking a risk, Gerhard said.
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“No one in the MMO space succeeds by standing still,” he said, “so you have to constantly refresh what you’re offering. At the same time, you have to be very careful about how you read into the feedback from your updates.”

Some people are just angry, Gerhard said. Customers will complain no matter what you do.

“We give people extra free content, some people complain that ‘oh you’re just trying to buy our loyalty’,” he said.

Speaking on stage at Edinburgh Interactive, Gerhard urged developers to listen to feedback but not make rash decisions from it. Hold out and see if your updates stick, he said.

“You’re always going to have trolls, but those who love your updates are completely silent. You have to measure all this feedback. Part of it is quantitative, part of it is qualitative, part of it is gut instinct.”

And it’s also important to get reactions out of the people who are quietly enjoying your game, he said.

“Create the forum threads, stimulate the debate, sometimes kick the hornets' nest. Don’t just address the trolls.”
INNOVATE BUT INVESTIGATE

Gerhard’s driving point was that new and innovative content is what will keep an MMO alive.

“The one thing I worry about in the industry is not the lack of creativity. It’s the lack of innovation,” he said.

“We released a Runescape

20-Nov-2012 16:37:10

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