@Altecice
1) Why do godblessed sets of D'hide require a defense level when the normal and trimmed versions of them do not? eg, Sara chaps require 40 defense to equip yet normal & trimmed versions do not? I find this quite dumb
Good question. This existed before I took on the project, so I do not know.
@Saffyre Moon
Q - Why is it, when there is a wealth of different types of self contained puzzles is the only option a slider puzzle?
I had suggested a few more ideas for new puzzles, but Mod Mark was quite keen to reuse the sliding puzzles because they work quite well in that fansites can't really help, and the code for them was already all written, so I could spend more time coding other things.
@Lazar Beam
A lot of the clues we see are very static, meaning you get the same clues over and over again. Can we expect an update in which the clues are dynamic?
For example, we know we always have to wield an uncharged glory, ring of life, and addy 2h when we dance in front of the cat door in Sophanem. I would love to see the items completely randomized to make the clues more difficult (perhaps, as a result, better rewards as well?)
This would work, too, with coordinates - there just needs to be a list of coordinates which are not reachable that we would not obtain.
I did this for the elite trails but retrofitting the system to existing clues would take an insane amount of work. Not that I'm lazy, but we do consider the time spent vs player benefit when approving projects.
Runescape Developer and Ninja. I'm quiet because I'm
deadly
busy...
29-Sep-2010 00:06:44