Art Team Campfire Answers
Hi everyone
and welcome to yet another fantastic Campfire session. This time with talented and creative folks from the Art Team!
Here are the heroes of today's Q&A and their answers to your burning questions...
Mod WHALEFIS
I first found a passion for games while the industry was still very young, taking the chance on an in-house position shortly after leaving school, and already having a few published titles under my belt. I’ve followed the roller coaster industry from the early 8bit days, spending some time in the States and moving round the UK working on just about every platform under the sun.
Recently returning from a 3 year tour of duty at Crytek Frankfurt, working on Crysis 2 and Microsoft’s new IP Ryse, I jumped at the opportunity to join the amazing Art Team as Art Director and since January have been soaking up the legacy that is Runescape.
Mod AoB
I joined Jagex coming on nearly 5 years now. I'm one of the many talented Environment Artists updating old assets to bring them back to life and creating new ones for all the new and amazing projects that come our way.
To date some of the projects I have work on include the Gnome Village and the Brimhaven Dungeons back in 2011 to the God wars project "I did the big Boss chamber ". The New Alkharid and Castlewars, plus leading the update project in bring life to Rimmington Village and The Tears Of Guthix project. I also had a small hand in the Duel Arena.
I have worked on some amazing projects over the years and some not so amazing "like making new rocks". When I'm not at work I play way to many games and watch too many movies, but occasionally I do get outdoors and go training a few times a week and of course I have to get in some paintball a few times a year.
Mod Alec
I joined nearly six years ago for a brief period in Player Support where I got a temporary position as a Texture Artist for RuneScape HD. I then became a full time 3D Artist . The Fairy update, Fairy 3, Living Rock Caverns and ‘Hunt for Red Raktuber’ are a few older pieces of content which I particularly enjoyed working on. From there I became a character artist, specialising in all things NPCs big and small, as well as player armour, weapons and inventory objects. I’ve had the opportunity to model such creations as the King Black Dragon update, the Behemoth’s for Dungeoneering and countless player kit parts. I am currently the Lead Character Artist here for RuneScape.
Mod Labl
I'm Mod Labl. I joined Jagex just over two years ago to begin working on Stellar Dawn, however since then I transitioned through RuneScape QA to Runescape graphics to pursue my life long ambition of being a games artist. I'm now on the Environment Artist Team and I absolutely love my work and even though my day mostly comprises of making rocks and trees, rocky walls, tree rocks and walls of trees etc. I really enjoyed working on the Carnilean rising quest, as well as the new Al Kharid and Duel Arena. I'm really looking forward to the upgrades that will come from the HTML5 engine and how that will allow the artist team to flourish and push the quality of our work to look exceptional for a browser based game. There are such exciting times ahead! Are you excited? Where do you think is the best looking place in Runescape? Where do you think needs the most work to improve?
Mod Honeybooboo
I am Mod Honeyboo. I am an experienced 3D Environment Artist working on console and mobile games over the last seven years. I have recently joined the Runescape Environment Team. My job is to create 3D art work and 2D textures and place them in our map editor to create the wonderful environments that make up the epic world of Runescape. I sadly can't mention my favourite projects as they've yet to be announced!
I look forward to answering your questions!
Mod Phoenix |
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Mod Jane and Mod Phoenix are here making sure that our artists are well fed, watered and unable to escape!
28-May-2013 20:30:38 - Last edited on 04-Jun-2013 15:39:35 by Mod Phoenix