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RuneScape 3 Q&A - help! Thread is locked

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Mewzard
Dec Member 2023

Mewzard

Posts: 954 Gold Posts by user Forum Profile RuneMetrics Profile
Greetings Sirs Mark, Pips, and Conor.

For Runescape 3, what areas of Gielinor can we expect to see graphical enhancements of on the level of (or above) what was done for Al Kharid and the Wizard's Tower?

Respectfully, Sir Mewzard of the Temple Knights (Proselyte).

05-Jun-2013 22:58:34 - Last edited on 05-Jun-2013 23:00:31 by Mewzard

Rouen

Rouen

Posts: 197 Iron Posts by user Forum Profile RuneMetrics Profile
1, Fancy interfaces, music, and graphics aside, what new content are we likely to see in Runescape 3, for example are we going to see a lot more lore implemented into the game, will we be able to live the story of gielinor past rather than listen to it?

05-Jun-2013 23:07:00

doner kebap

doner kebap

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
hi guys,

Why keep coming up with loads of high lvl equipment and nothing special new for the mid lvl's (combat lvl 100-150) currently i am just playing for the fun and not too competetive but i am getting bored of the same equipment.

so please introduce something new

thanks..

05-Jun-2013 23:11:42

Andrew McI

Andrew McI

Posts: 165 Iron Posts by user Forum Profile RuneMetrics Profile
Hi Mark, Pips and Conor. Really excited about RS3! There was speculation that with RS3 and HTML5 we might see weather and day/night changes implemented into the game for the first time. Can you tell us if this is something you hope to do, already have done or don't think is likely to happen at the moment? I for one would love for it to occasionally rain, or to see Varrock at night time! With all the other graphical changes as well I think this would really bring the game to life!

Thanks :D

-Andrew McI-

05-Jun-2013 23:14:05

The Abater

The Abater

Posts: 1,575 Mithril Posts by user Forum Profile RuneMetrics Profile
Just have a lengthy question I wish to make:

I like the new interface and html5 version (only checked the bestiary) but I am curious to know whether the CPU optimization for dual processors has been enabled. I seem to remember it has been coded but wasn't switched on so to speak. Are we going to see the for loop change for this ;) or has it already been done Oo?

05-Jun-2013 23:14:38 - Last edited on 05-Jun-2013 23:15:03 by The Abater

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