Question 1: With this year being generally themed about the gods, can we expect something similar to GWD? Having four new boss monsters at once will be plenty of content and keep the PvMers happy for a long time. Even now, six years after GWDs release, it is still not dead content.
Question 2: Will you do anything to revive dead mini-games such as Trouble Brewing, Barbarian Assault, Fist of Guthix, and the Tzhaar Fight-Pits? Also, do you plan on making the dungeoneering grouping rooms more useful?
Question 3: Considering this year is our year, will you even consider creating a poll featuring the removal of EoC and micro-transactions?
Question 4: Will you give us an update about any future OSRS member fees?
Question 5: OSRS has something very important that the live game does not: player-voted content. Can we expect to see anything similar to this, where we vote on what content you guys suggest, but before it enters the game?
We know by now that loading times will improve with the update to RS3, with all the content being loaded after you log in. However, will response times after clicks improve? For example, when clicking the Quest diary, it takes up to 3 or 4 seconds for the window to open up and when I play RuneSudoku, it takes around 1.5 seconds for the rune to be selected after I click it.
With the gods returning to Gielinor in RS3, will I finally be able to actually talk to these gods in game? I would really love to have a chat with Zaros and find out a bit more about him.
So as it seems the plot in Runescape 3 (a.k.a the new age) is going to be focused on gods, with the new skill divination in the picture. My question is what should all guthix followers be doing? joining the godless or seren, the one closest to guthix?
1) will Gielinor map be expanded? With the lodestones and the evolution of the agility skill, there is no not really a purpose for walking or running if all the cities are piled one in the top of another, the same goes for agility skill (except for areas that can only be accessed through the skill or quest requirements). More dense and deep forests and land between cities, with more monster spawn places would make wonders to the gameplay, and with a bigger draw distance of html5 of runescape 3, it would be a marvelous experience.
2) when will Gielinor going to receive a massive graphics update of the textures, npcs and monsters, covering them all? I was hoping that for Runescape 3. There are map icons, npcs, monsters, houses and pretty much everything else, that doesn't seem coherent with the rest of the places and npc* that have already been updated. I really wish I could see Varrock, Lumbridge, Yanille, Falador and some other cities, with a major reconstruction like al kharid and Rimmington.
3) Will you guys allow more cities from the member world, to become f2p like you did with taverley and Burthorpe? the reduction of the available worlds, and the opening of some major areas and cities of Gielinor to f2p players would prevent deserted and not used at all cities. forbidding some caves, dungeons and also monster drops and items, but freeing some items and locations to f2p players, would produce some changes in the exchange market, and a less empty world (more players = less use of npc's to give life cities)
Will RS3 include a graphical update of monsters? Currently, many monsters such as dust devils, goraks, and dwarves have not been updated since 2007, making the game look a little funny in some areas such as Keldagrim. Will these be changed?