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Aerlisse
Jul Member 2021

Aerlisse

Posts: 4,387 Adamant Posts by user Forum Profile RuneMetrics Profile
Thank you for allowing us to ask these questions.
Will the new mage armor be 100% player made such as gathering our own silk from spiders as a drop or batwings from bats?
Could you look into introducing a level 70 mage armor as suggested by others as Saradomin Robes" being dropped by the Saradomin side of the God Wars Dungeon? We could really use a non-degrading armor.
Can you boost the damage of magic in general? Ancients especially could use the boost. It used to be the most powerful form of magic, now it barely hits anything. If not the magic damage itself, could you introduce player made staves that heightens the damage more than the ones in game do now?
Could we get more variety with mage armor because we were promised that and I feel that what we got wasn't up it. I have a set of my own ideas. What about three kinds of mage armor to fill a variety of needs? Robes that protect better against magic, demon hide to defend better against melee, and shamanistic furs that provide both as well as enhancing entangle spells.
The robes would range from 50-70. They are non-degrading and are 100% player made? What I had in mind was fibers made through an art called alchemy and not the spell. The materials are mined and processed using charcoal as a fuel. They are made from rune essence, amber, and a mineralized spider silk called Pentite.
Demon hide be 50-70. Perhaps using lesser, greater, and black demons? They would also be 100% player made and non-degrading.
Shamanistic furs could be made from wolves, bears, and dire wolves. Again, they would be 100% player made and non-degrading.
A fan of the rose.

09-Jul-2012 18:16:01 - Last edited on 09-Jul-2012 19:23:10 by Aerlisse

Sen
Aug Member 2005

Sen

Posts: 11,270 Opal Posts by user Forum Profile RuneMetrics Profile
1. Why has skilling been changed to be less click intensive, to thus encourage "social" gaming, whilst the EoC has been made more involved, and click/button intensive? Does this not go against the trend of social gaming that you have been trying to achieve?
2. Will it be changed so that we have a toggle option for if we want to type in the chat box, or use the action bar? It's very annoying to either have to "task bar" the action bar, or press enter(or click) before typing. I would be nice if we could choose which took priority.
3. Will players who don't want to button mash still be able to fight bosses at comparable speeds to those who do use the action bar, without having to waste their entire inventory for less kills?
4. Is there any chance full protection prayers will be reconsidered in PvM situations?
5. Hi Jane ^_^

09-Jul-2012 18:17:18

DarlingAella
Dec Member 2023

DarlingAella

Posts: 4,479 Adamant Posts by user Forum Profile RuneMetrics Profile
1) What's the point/role of prayer armour now? Prayer bonuses don't seem to exist anyway. Is it expected to be able to do tasks like black demons without prayer (this is trivial in beta, especially using regenerate) now. What's the point of prayer generally in the game?
2) The big white numbers for crits are large, feel unfinished and rather space consuming. Any plans to adjust this.
3) How will temple-trekking work with abilities. More generally is the Ghast sucking ability really a big deal when food seems far less important now?
4) Can armour addition & removal please maintain the % of LP. It's a big annoyance to have to re-heal and is highly unrealistic.
5) Rune was upgraded to 50 Def to smooth the progression. So what's the point of Granite now. Make Granite 55 plox.
6) Is the (e) bolts finalised as is. It seems confusing and wrong. What was wrong with the old system, where rune crossbows fired rune bolts, rune (e) and below.
7) Do you find it difficult to talk and fight. It seems that you can either do PvM or talk, not both - it's not possible to fire off abilities and talk. This seems a problem for social slaying.

09-Jul-2012 18:17:36

Vi0lentAnGel

Vi0lentAnGel

Posts: 497 Silver Posts by user Forum Profile RuneMetrics Profile
Any plans to make what is normal gameplay ( not using abilities ) a viable training method for those of us who dont want to play the button mashing game?
Any chance we could get our spellbook back to the way it is in the live game?

09-Jul-2012 18:17:42

52 Short 546

52 Short 546

Posts: 882 Gold Posts by user Forum Profile RuneMetrics Profile
will players be able to get a refund for all dung rewards as now many items that were much better before the EoC are now a joke like my longbow sight that due to the extremely low boost in the new system and the fact that it cant go in my short bow or 2 handed c'bow is really a disappointment

09-Jul-2012 18:18:01

magik8ball

magik8ball

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
What kinds of updates will we see to monsters? Obviously, their combat level is changing, but with the introduction of multi-combat, will we see any differences in creature behavior? What about creature spawn rate or the looting system?

09-Jul-2012 18:18:22

hell hawk

hell hawk

Posts: 806 Gold Posts by user Forum Profile RuneMetrics Profile
a single cb style weapon bind in dungeon just doesnt work anymore to be effective from the start (in beta as of now). i swinged a primal 2h for over 10min at a higher skeleton mage , dozens of abilitys in the proces from basic to ultimate whitout landing a single hit. also now most of the hp is put on armors ppl will lose the litle extra start hp they have at start if they need to break an extra bind for a second cb style weapon. i think extra binds should give more variety in cb styles inside dg (more magers/rangers) instead of always seeing every1 whit primal pl8 and a melee offensive weapon.
Q: is there any chance we might get more binds in the future?
Q: can we expect a more updated version of dungeon in beta in the near future?
Q: will the combination of surgebox/staffs be posible again in dg or are u already working on another solution?
thx in advance

09-Jul-2012 18:19:15

Maxi

Maxi

Posts: 36,328 Sapphire Posts by user Forum Profile RuneMetrics Profile
@ Combat Team
- How will the new update affect F2Pers in skilling their combat?
- Will there be a difference between the Members XP and F2P XP in skills?
- Are you planning on enhancing and changing looks of the armour in a FULL way, also by introducing black ore to make black bars (black armour)?
- Is it true that Jagex cannot re-make and enhance the stats and looks of the new armour for the combat update because of the current game engine?
@ Community Management
- What is the future of Player Moderators/Forum Moderators?
- Will the communication between Players and JMods be improved throughout the forums?
- How and when will the forums be updated? I'm not asking to top secret and disclosed information but a small idea could be useful.
- Is it true that the F2P community shan't have access to the forums after the big
update?
- What are your views towards the community at this day after introducing the Rants forum?
- Why is it many say and pass between each others that the Rants forum is a "Spam bin"?
- How is CM dealing with the feedback the community provide on the forums?
That will be able, über cookies and pancakes to all of you and thank you very much <3

• I am the true owner of the Elder Wand and creator of awesomesauce •
Old forum user.

09-Jul-2012 18:19:38 - Last edited on 09-Jul-2012 18:21:03 by Maxi

Tachyon

Tachyon

Posts: 916 Gold Posts by user Forum Profile RuneMetrics Profile
Why did you get rid of so many gear parameters? If anything they gave the game depth. I heard you wanted to make gear more "situational", but I think this is a poor attempt at that, and seems for of a forced situational use. Gear was already situational before, this is seen in the many setups and combinations for different bosses people used. Now it seems you just have to slap on the highest end armor you have for your attack style... Also, why the need to mess with the spirit shields like that? Specially when Divine and Elysian have been *the* tribrid shield for year as they had no offensive bonuses of any kid making it good for all sorts of bossing, particularly tribrid combat such as Dagannoth Kings and The Fight Kiln. It just doesn't seem like a good move to mess up with years upon years of development of a micro-economy such as spirit shields had and proven-and-truth mechanics that were very well designed in the first place, as all spirit shields (including blessed) have always seemed to be a tribrid shield, some emphasizing on defense and Arcane on offense.
Either way, I love the combat beta and the new "skills". Just kinda disappointed at all the metagame changes.

09-Jul-2012 18:20:29

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