Thank you for allowing us to ask these questions.
Will the new mage armor be 100% player made such as gathering our own silk from spiders as a drop or batwings from bats?
Could you look into introducing a level 70 mage armor as suggested by others as Saradomin Robes" being dropped by the Saradomin side of the God Wars Dungeon? We could really use a non-degrading armor.
Can you boost the damage of magic in general? Ancients especially could use the boost. It used to be the most powerful form of magic, now it barely hits anything. If not the magic damage itself, could you introduce player made staves that heightens the damage more than the ones in game do now?
Could we get more variety with mage armor because we were promised that and I feel that what we got wasn't up it. I have a set of my own ideas. What about three kinds of mage armor to fill a variety of needs? Robes that protect better against magic, demon hide to defend better against melee, and shamanistic furs that provide both as well as enhancing entangle spells.
The robes would range from 50-70. They are non-degrading and are 100% player made? What I had in mind was fibers made through an art called alchemy and not the spell. The materials are mined and processed using charcoal as a fuel. They are made from rune essence, amber, and a mineralized spider silk called Pentite.
Demon hide be 50-70. Perhaps using lesser, greater, and black demons? They would also be 100% player made and non-degrading.
Shamanistic furs could be made from wolves, bears, and dire wolves. Again, they would be 100% player made and non-degrading.
A fan of the rose.
09-Jul-2012 18:16:01
- Last edited on
09-Jul-2012 19:23:10
by
Aerlisse