@Badanova's post on page 20,
If you mean his video released about a year ago of soloing without food/brews, you read the description wrongly, and the other video doesn't have anything like that in the description.
Excerpt from the first video:
"There is a glitch that makes corps normal magic attacks (not the claws/splash attack or w/e you call it) not hit higher than your current lifepoints. Let's say you have 100 lifepoints. Corp uses a star attack and the damage is calculated to be 100 before you actually hit. It takes 2 (I think?) game ticks (1.2 seconds) before the damage shows up on you, so it's possible to heal in this time, and survive with the amount of lifepoints left that you just healed. However, the splash/claw attack (w/e you want to call it) does only apply to this if you heal the exact same game tick as it hits you, making the claw/splash attack very hard to survive. The claw/splash attack also does multiple hits sometimes, so you may be hit by 2 100s where a healing from soul split 250 hit (= 50 lifepoint heal) will not make you survive. However, this does not apply for corporeal beasts melee attack or for the damage from dark core.
You may also want to note that corporeal beast sometimes randomly use an attack with the speed of 1.8 seconds instead of 2.4, which is going to mess up quite a lot of things for you, and this is the key to most deaths in my attempts.
Edit: I looked carefully on the hits in the video, and the only part where soul split made me survive was against the "star" attack at 1:36. I also survived from lifepoints regaining itself at 1:42 (where I got 1 lifepoint left). Other than that, the glitch was not used in this video."
-Woox16
If you mean the 1 lifepoint glitch, it's been gone for a while and isn't able to be purposefully manipulated.
02-Nov-2011 23:00:35
- Last edited on
02-Nov-2011 23:01:41
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Natsume Rin