Brotherhood Uniform and Ranks
The War Band
Vanguards
- The main fighting force for the Brotherhood, they are required to wear either black Kinshra armor, with a symbol of Zamorak on their neck, or Wearing Zamorakian plate with a symbol of Zamorak on their neck. Skilled in the art of Swordplay, Shields, Warhammers, and Battle axes.
Rangers
- Required to either wear Red dragonhide with a symbol of Zamorak on their neck, or Zamorakian Ranger gear with a symbol of Zamorak on their neck. Skilled in the art of Crossbows, Archery, Throwing Knives, and Darts.
Battle Mages
- Required to wear either Red or Black Mage attire with a symbol of Zamorak around on their neck. Skilled in the art of Elemental Magics and Ancient Magics.
War Clerics
- Blessing the rest of the War Band with either Chaos Magic, or prayers to Zamorak to strengthen them, make them faster, and endure longer in battle. Skilled in the art of Prayer and Divination.
Special Operations
Spies
- Required to wear what the mission specifies for, other than that. They may wear whatever they wish as long as they have a symbol of Zamorak visible. Skilled in the art of Thieving, Agility, and Hand to Hand Combat.
Scyers
- Able to wear whatever they wish, make the symbol of Zamorak visible. They scry on individuals of importance so the Brotherhood can pin point their location exactly. Skilled in the art of Magic, Rune Crafting, Divination.
Rune Crafters
- Must wear Dark Mystic robes with a symbol of Zamorak. They create runes and siphon magical energy for the Brotherhood's use. Skilled in Magic and Rune Crafting.
Diviners
- Able to wear what they wish, with a symbol of Zamorak visible. Gathering anima and wisps of power for the Brotherhood's use. Skilled in the art of Divination.
We might've just created something very powerful, something that can change the world.
The Last of the Aren's.
27-Oct-2017 18:59:21
- Last edited on
29-Oct-2017 02:35:23
by
Howl Aren