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DMMetalaane

DMMetalaane

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I tried to post a funny picture of a head cannon but I forget how this bass ackwards forum works.

Anyways, I do believe there was a thread like this a long, long time ago. But searching 'headcanon' yielded nothing. Perhaps the Page 50 Monster consumed it.

We all have them; lore angled interpretations of game mechanics and whatnot. Post yours. Or not. I'm not your mom.



One of mine: The protection granted by magic armor works like something akin to a forcefield. Imagine the bubble shield from the Halo series; slow moving objects such as people can enter but projectiles are deflected. The traditional enchantment of magic armor on Gielinor functions the opposite of the bubble shield. Slow moving objects are repulsed whilst fast moving ones penetrate. This explains why magic armor is resilient to melee and vulnerable to ranged. Swords and axes striking a user in magic armor is similar to trying to push together two magnets with the same polarity and arrows perhaps penetrate through unseen molecules which constitute this force field.

I can also say that melee armors, metal as they are, are vulnerable to magic - especially fire - because metal is a good conductor. But I recall that was a very commonplace headcanon whereas my idea on magic armor wasn't.
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22-May-2020 19:23:28 - Last edited on 22-May-2020 19:25:33 by DMMetalaane

CrocoNuts
Jul Member 2010

CrocoNuts

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I got nothing just wanna say concider your interpretation stolen because I like it.


Edit: Something did come to mind. Before we got all the actual lore on vampyres, there were people who thought you could actually become a pureblood vampyre through all sorts of shady rituals, blood magic and other whatnots to gain the perks of this race. There were actually a lot of unknown things, like how vampyres were turned , so people simply had to make up their own ways untill we figured it out through the newer quests. Same goes for turned Icyene, blood magic, Drakan's worldviews and the Salve barrier. Morytania was basically the OG place of clashing headcannons, which is funny because it lasted quite long for a place that inconsistant.
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22-May-2020 22:52:35 - Last edited on 23-May-2020 09:07:46 by CrocoNuts

RiDaku
Oct Member 2012

RiDaku

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I'm of the mind that magic armor is so effective because it's enchanted cloth (usually). It aids in your spellcasting, either amplifying the magic when it's cast or making it easier to harness and channel the energy. On top of that it's lighter, allowing for more movement with less strain, whereas someone in armor would grow tired from exertion. Magic such as snares and binds, confusion, weaken, hexes and curses that interrupt a warrior's ability to function that'd normally make them such a powerhouse. The durability and tenacity built from all the physical strain goes away because of magic, and then you can't do all the things you're used to doing, meaning you throw yourself off and eat just a few too many spells and die. There's also teleporting away, but short-distance teleporting used to always be contested, I don't like that "mahjarrat only" idea myself but good luck getting it past people. The combat triangle in RP shouldn't be so set in stone - if a dude with a knife gets in your mage's face and tries to stab you, his dagger shouldn't stop dead just because you're dressed for the wizards gala. Similarly, a knight shouldn't die from a fireball.

My headcanon? Prayers are verbal incantations of magic. It's different from just gathering runes up and then letting them fly, you have to know what you're saying, you're invoking guardian spirits that you've attracted and instructing them on what to do. If you're not spiritual enough, nothing will happen, or it'll happen to you instead. If you've earned the respect of the dead and have enough wisdom to know what it is you're asking for, you can have much more drastic effects than what magic can do. You want your bubble shield? Protect from Melee. Curses are another matter, they're bestowed on you by Zaros, there's probably a more eldritch power behind those, or maybe you're just attracting angrier ghosts. It's like necromancy, but Approved By The Church(tm)
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22-May-2020 23:06:48 - Last edited on 22-May-2020 23:13:31 by RiDaku

QueenArasene

QueenArasene

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The combat triangle is a mixture of range and armor. A wizard will generally be victorious over a heavily armored opponent, because it is more difficult to dodge and the armor is conductive to magical attacks- and, to a greater extent than anything else, magic has an area of effect and slight potential for homing missiles. A ranger will triumph over a wizard because spells, in general, require time to cast and equally also time to travel. An arrow shot can be fired at greater range, and will arrive before most spells in turn can be completed. Finally, a melee warrior may win over a ranger as they are able to wield heavy shields that can withstand a long-ranged arrow, thus allowing them to close in on their opponents. This is the one that falls the most short, really. The range advantage is, in my experience, underplayed and very rarely accurately portrayed in roleplay.
Fact: running away as a ranger and/or wizard from a melee opponent is an underused strategy and would, in theory, be significantly effective.

Short-range teleportation is a lie and indeed, I vaguely remember a time when (at least as far as I recall) the lore said that creating a teleport spell to a specific location requires years of careful calculation. Considering this, it perfectly stands to reason that there are places on Gielinor where a village has never seen a teleportation spell being cast, and considers such things as the Lodestone Network an amazing- though ultra modern and potentially dangerous- advancement.
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23-May-2020 17:34:29

Lord Pyro I
Nov Member 2018

Lord Pyro I

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QueenArasene said :

Fact: running away as a ranger and/or wizard from a melee opponent is an underused strategy and would, in theory, be significantly effective.



As in fact proved to be the case when Pyro deployed ranged cavalry during the 2nd battle of the current war.
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23-May-2020 18:53:42

Quael
Jan Member 2018

Quael

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QueenArasene said :


Short-range teleportation is a lie and indeed, I vaguely remember a time when (at least as far as I recall) the lore said that creating a teleport spell to a specific location requires years of careful calculation.


It is true, it was said in runes mystery or memory. And no, it is not a lie, while unexplained lore; The Wise old man, and his girlfriend have shown the ability for short range teleportation. But, that's unexplained in the new lore.
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23-May-2020 22:20:31

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