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DMMetalaane

DMMetalaane

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Asgarnian Theatre
Asgarnia is ruled over, supposedly, by King Vallance and Prince Anlaf; however, they have recently vanished from public life and Sir Amik Varze of Falador (not played) and his opposition, Denulth of Burthorpe (not played), have taken their place. Some believe the White Knights are not telling the full truth of the current political situation. Regardless, by law Asgarnia is Saradominist but the reality is that it is a patchwork of various factions vying for power.

Burthorpe
Saradomin
Guthixian

Dwarven Mines
Godless
Guthixian

Falador
Saradominist

Goblin Village
Bandosian

Ice Mountain
Zamorakian
Saradominist
Guthixian

Kinshra Fortress
Zamorakian

Northern Forest
Saradominist
Zamorakian
Godless
Guthixian
Bandosian

Port Sarim
Godless
Saradominist

Rimmington
Saradominist

Southern Forest
Saradominist
Zamorakian
Armadylean
Godless

Taverley
Guthixian
Godless

Taverley Dungeon/Kinshra Headquarters
Zamorakian

Tower of Armadyl
Armadylean
Save yourself.
Savior self.

06-Nov-2016 07:37:36 - Last edited on 13-Nov-2016 06:03:41 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Misthalite Theatre
Misthalin is currently ruled by King Roald III (not played) and Queen Ellamaria (not played). While the monarchy is Saradominist and the kingdom being predominantly Human means widespread Saradominism, there is no official religion. Many factions are around.

Draynor
Zamorakian
Godless (Vampyre)
Saradominist
Sliskean

Edgeville
Zamorakian

Edgeville Monastery
Saradominist

Gunnarsgrunn
V Followers
Guthixian


Lumbridge
Saradominist
Zamorakian
Godless

Sennitisten / Saranthium Digsite
Saradominist
Zarosian

Varrock
Saradominist
Zamorakian
Guthixian
Godless
Zarosian

Wizard’s Tower
Saradominist
Guthixian
Godless
Save yourself.
Savior self.

06-Nov-2016 07:37:41 - Last edited on 13-Nov-2016 05:40:28 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Kandarin Theatre

Kandarin is a meeting place (or sometimes, a battleground) of various cultures, the plains and hills of the continent leading to a diverse cultural pattern. Serenists often come from the West, Saradominists from within and East, Guthixians are scattered, and Zamorakians have tangible holdings.

The rulers, and current ruler King Thoros (not played) have promoted a policy of religious freedom, allowing all Gods to be represented.

Arandar Pass
Serenist

A.R.M.S. Center
Saradominist
Guthixian
Bandosian
Serenist

Camelot
Saradominist

Catherby
Saradominist
Godless

East Ardougne
Saradominist
Zamorakian

Feldip Hills
Bandosian

Goblin Temple
Bandosian

Gu’Tanoth
Bandosian

Guthix’s Tomb
Guthixian

Hemenster
Saradominist

Keldagrim
Guthixian
Godless
Zamorakian
Bandosian

Lunar Isle
V Followers
Guthixian

Miscellania & Etceteria
V Followers
Fremennik Spirits
Guthixian

Neitiznot & Jatizso
V Followers
Fremennik Spirits
Guthixian

Port Khazard
Zamorakian
Godless

Oo’glog
Bandosian

Ourania Altar
Zamorakian

Seers’ Village
Guthixian
Saradominist

Sinclair Manor
Saradominist

Rellekka
V Followers
Fremennik Pantheon
Guthixian
Bandosian

Temple of Ikov
Armadylean

West Ardougne
Saradominist
Zamorakian
Guthixian
Godless

Witchaven
Saradominist

Yanille
Saradominist
Guthixian
Save yourself.
Savior self.

06-Nov-2016 07:37:45 - Last edited on 13-Nov-2016 06:03:15 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Tirannwn

The Elven Lands have long been untouched by outside conflicts. Blocked by mountains and forests, the hardy elves are the main people to dwell here, untouched by most humans. However, a trading and military Port, Port Tyras exists run by Humans of West Ardougne.

Bordered by the Poison Wastes, Arandar mountain range, and the sea to the North and West, Prifddinas stands strong as the capital, a powerful city protected by one of Gielinor's most powerful gods, and unable to be sieged by other gods. Though Seren is the de-jure ruler of Tirannwn and maintains the army in the Second God War, King Baxtorian (not played) is the de-facto ruler of the land's day-to-day matters.

Lletya
Serenist

Port Tyras
Saradominist
Guthixian

Prifddinas
Serenist

Tirannwn
Serenist

Underground Pass
Zamorakian
Serenist
Save yourself.
Savior self.

06-Nov-2016 07:37:49 - Last edited on 13-Nov-2016 06:10:39 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Morytania
Morytania finds itself in an awkward and peculiar position in the Sixth Age. Lowerniel Drakan is dead. Vanescula Drakan's (not played) invasion of Misthalin has been quelled. Safalaan Hallow (not played) lives as does Queen Efaritay (not played). As all three had intent of improving Morytania from its miserable state of existence, a peace was brokered and this unlikely trio rule the marshy region from within Castle Drakan. It is difficult to peg any religion on this unholy kingdom now, but despite differing views the ruling trio work with all creatures of the land to improve it instead of bleeding it dry.

Burgh de Rott
Saradominist

Canifis
Zamorakian
Zarosian

Darkmeyer
Godless
Zarosian
Zamorakian

Mort’ton
Saradominist
Guthixian

Nature Grotto
Guthixian

Paterdomus
Saradominist

Port Phasmatys
Godless
Saradominist

Sanguinesti
Godless
Zarosian
Zamorakian
Saradominist
Guthixian

Slayer Tower
Zamorakian
Zarosian
Save yourself.
Savior self.

06-Nov-2016 07:39:14 - Last edited on 13-Nov-2016 06:30:30 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Kharidian Theatre

The Kharidian Desert is a vast land found south of the wooded kingdom of Misthalin and Morytania. The desert is the home to some of the oldest civilisations in Gielinor, ranging from the Menaphites that built the cities of Ullek and Uzer to the bandits that are all that remain of the followers of Zaros. As a result, it is amongst the most history-rich and treasure-filled areas in the world. It is this that has attracted so many archaeologists and explorers to the area, but not without consequence.

The rarely seen and mysterious Pharaoh (not played) supposedly reigns from the quarantined Menaphos. His publicity is no doubt soon to be increased though, what with The Heart being in the southern desert and with that comes danger from deities.

Al Kharid
Menaphite
Saradominist

Bandits
Zarosian

Citharede Abbey
Saradominist

Menaphos
Menaphite

Nardah
Menaphite
Zarosian

Pollnivneach
Menaphite

Sophanem
Menaphite

Tuska’s Corpse
Godless
Tuskan

Uzer
Menaphite
Zamorakian
Save yourself.
Savior self.

06-Nov-2016 07:39:18 - Last edited on 13-Nov-2016 06:48:35 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Karamjan Theatre

Karamja seems to have little documented history, with virtually nothing known about Karamja during and especially prior to the God Wars. Some evidence suggests that prior to its colonization, Karamja was overrun with savages who partook in deadly murderous rituals to their gods that have been lost to time.

In recent years, Karamja has become a major fishing area and a fairly convenient docking point for ship travel between Eastern and Western Gielinor, such as from areas like Port Sarim to areas like East Ardougne.

Ape Atoll
Marimbo

Brimhaven
Godless
Karamjan Religion

Jadinko Hunting Ground
Karamjan Religion
Guthixian

Kharazi Jungle
Karamjan Religion

Musa Point
Saradominist
Godless
Karamjan Religion

Shilo Village
Karamjan Religion

Shipyard
Guthixian

Tai Bwo Wannai
Karamjan Religion

Tzhaar City
Elder Gods
Save yourself.
Savior self.

06-Nov-2016 07:39:22 - Last edited on 13-Nov-2016 06:55:21 by DMMetalaane

DMMetalaane

DMMetalaane

Posts: 2,905 Adamant Posts by user Forum Profile RuneMetrics Profile
Wushanko Isles
The archipelago that lies eastward of Gielinor is home to dozens of islands. All of them with differing culture. Some big differences, some small differences. This region of the planet is most unique in the fact that it has its own equivalent of the edicts that once protected Gielinor from the gods. This power is not maintained by any individual, which makes the subversion of this force field that much more difficult. In spite of that, zealots of all religions are bringing their god's teachings to the east. Lastly, The Elder Horn is known to be somewhere in Wushanko, and though it's down to mortals alone to find it, its prospective acquisition would be a game changer in the god war.

- The Arc

Waiko
Godless

Whale's Maw
Godless

Aminishi
Godless

Tuai Leit
Godless

Goshima
Godless

The Islands That Once Were Turtles
Godless

Cyclosis
Godless
Save yourself.
Savior self.

06-Nov-2016 07:40:52 - Last edited on 13-Nov-2016 07:25:48 by DMMetalaane

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