I'll post some of my thoughts here I was just thinking. Some people may feel like this belongs to RS general but I'm gonna post is here because it's not about RS in particular, but about MMOs in general. Also because I can't post in OSRS general and EoCscape is a lost cause.
I remember when OSRS was released, some people wanted herbs to be grimy instead of unidentified. Their argument was that unids could be sold overpriced, because it is possible to de facto identify unidentified herbs. People often complain about luring too, on the grounds that it can cause harm to another player. I feel like these people don't really 'get' MMOs*
Runescape is not a fun game because you can click pixel rocks or pixel trees for hours and get pixel materials in your inventory which you can then put in your pixel bank account. That is not the point of RS or any other MMO for that matter. That is not challenging or stimulating. Runescape has very fun quests, which is a plus. However, quests are not really the 'thing' RS has going for it.
The main 'thing' in RS is player interactivity. Those pixel materials in your pixel bank account can be turned to pixel equipment, which can be used for pixel fights, pixel trading and impress other pixel characters. But that is the moment when it's no longer just about pixels, that is the moment when you either conflict or cooperate with other player, other person. The pixels produce something magical, an interactive experience.
Why is interactivity so important? Two things that keep us entertained: drama and friendship. These two things are often the opposite sides of player relations. If you can't ever pull a fast one on anyone, there is much less drama. Friendships are much stronger, because you need someone in the pixel world who you can trust and who you know is not deceiving you. These are very important things to MMOs.
23-Aug-2013 16:20:34
- Last edited on
23-Aug-2013 16:21:02
by
Hymbso