Okay, so basically say you click somewhere and you active dive or swift or such to move forward rapidly.
My idea is, you can toggle a keybind to have your char jump in the direction you want based on the keybind you press instead of where they're neccesarily facing at said time instead. So you would have to hold that keybind and then your selected quick movement.
I'll always know the difference though.
01-Nov-2023 06:52:30